Rutrum
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
117 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
117 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | First New Shovel + Pickaxe Revision + Special Crate Fixes Ver 1.0.1a (Despite the numbering, this is the 7th patch in the 7 days since release. Please see patch notes for Ver 1.0.0 a, b, c, d, e, f and g if curious.) [ NEW ITEM ] · It is a common shovel locked behind the requirement of: "Defeat a Goliath by popping exactly 1 rock." · Like all shovels, it also has an upgrade and a handle. · I am avoiding details for those who wish to be surprised. · Th… | 25223281 | |
| Game update | Crash Fix (End of Run Meta Tower / Corpse Pile) I received an interesting bug report that sometimes the end of rewards screen (giant corpse pile) crashes on launch, but the very next time, it was fine. After reorganizing load times, I'd been doing some debugging to see if there were any specific enemies causing the crash, but there were none. This reminded me of some of the "crate shakes" crashes in the demo build (now resolved, as far as I… | 25199947 | |
| Game update | Indicator for Shellfish + Wilting. Story Bug Fix -- Ver 1.0.0f patchnotes Ver 1.0.0.f patchnotes: · There was a story bug where the paper drawings were being drawn in the wrong order, and indeed, it was technically impossible to see all 5 at once. My apologies. I've now fixed it, and for some time will make it so that "if you defeat a new depth, you get to see the cave painting again". · I'll probably add a skip button soon-ish, and possibly also make it viewable in… | 25171771 | |
| Game update | Altered Loading + Minor Bugs -- Ver 1.0.0.e Patch Ver 1.0.0.e patch notes: · Altered the way the MetaTower (Corpse Pile) loads so that there is less loading when it first loads, but then when you hit the exit button, it takes a little longer to loading the main menu. · There were some cyclical references causing potential issues with load times too long and other potential errors that were causing issues. Hopefully this now fixes it. · If this… | 25142772 | |
| Game update | MetaTower (Corpse Pile) Patch No longer loads the tower at the end of run screen unless there is still stuff to unlock. This should hopefully speed up the "end of run" process somewhat. · "Shifty" boss was misaligned, now fixed. · "Lunch Box" Crate stated an incorrect (old) condition for unlocking. It unlocks when you forge 15 times in with a single manual drop. (Extra drops, such as Flower Girl's ability or generated via y… | 25129922 | |
| Game update | Stability Hotpatch 1.0.0c Dear Players, I have been working to replicate the stability issues that some report on my local machines without much success. However, looking through the bug reports / crash logs, I have tried switching the multi-threaded physics engine to a single-threaded approach. This should provide more robust support, as the physics engine is (hopefully) less likely to look for gems that are no longer… | 25109263 | |
| Game update | Gameplay Hotpatch 1.0.0b I am still working on improving stability, but in the meantime I wanted to fix three small things: · Enemies when Angry used to increase their future attacks as well. (So that every turn angry result in future attacks being more difficult). For now, I have turned this off in response to player feedback about difficulty. · Two mini bosses in particular were a little too tough and have been nerfe… | 25106630 | |
| Steam news | Rutrum Now Released! Thank you everyone for your patience! Rutrum v1.0.0 is now officially released. Because I tried to add a lot of new content, the balance may be slightly off for the next few days. So I will be looking closely at feedback and data (from those who opt-in to sharing anonymous gameplay data) to see what I can do to improve the game balance further. I apologize there may be other bugs or issues that… | — | |
| In-game event | Details About Release and Future Plans Hello everyone! I've been reading the comments every day and trying to polish the game more and more while fleshing out content. Important notes: · After release, the save files from the demo will not automatically carry over. I am sorry for this loss of progress. There are numerous reasons for this, and I provide some detail below. · Partly as a result, at release time, I will take down the de… | — | |
| In-game event | Gameplay and Stability Patch -- Common Strength Shovels, More Readable Tooltips Ver 0.956a Patchnotes: [ LOCALIZATION ] First, I want to apologize to players playing in other languages, I need to update the localization, as I've been changing several items. I will try to update this in the next patch. まず、他の言語でプレイしているプレイヤーの皆様にお詫び申し上げます。いくつかのアイテムに変更を加えたため、ローカライズ(翻訳)を更新する必要があります。次のパッチで更新できるよう努めます。 首先,我想向使用其他语言游玩的玩家们道歉。因为我最近修改了一些物品,所以需要更新本地化文本。我会尽量在下一个补丁中完成更新。 首先,我想向使用其他語言遊玩的玩… | — | |
| Game update | Crate Collision hotfix Ver 0.954c · Sorry, even though I thought I had solved "crate sometimes mysteriously drops everything" in 0.954a, it somehow got worse! I think this time I got it... | — | |
| Game update | Penny Rock Shovel + Handle hot fix Ver 0.954b · Penny Rock shovel and handle was producing large rocks due to a typo, rather than charge stones. It is now fixed. · Sapphire Sleep has been renamed to Sapphire Energy (placeholder name) | — | |
| In-game event | Balance + Bug Fixes Ver 0.954a patchnotes [ GAMEPLAY ] · Sprint's upgrade has also been slightly altered, it was previously bugged. · Sapphire Stun received a moderate debuff. · Old: Forge Sapphire: Stun all enemies · New: Forge Sapphire: Stun one random non-boss enemy · The upgrade and handle were also changed. New Sapphire Stun handle is the old Sapphire Blessing handle: Forge Sapphire: Drop 2 charge stones. \ ·… | — | |
| Major update | Localization Patch [ 日本語 / 简体中文 / 繁體中文 ] and UI / Bug Fixes \ I'm sorry this patch took quite some time. The "gem preview" system and localization both had a lot of situations that I didn't anticipate and required additional polish. [ MAJOR FEATURES ] · Language can now be switched to 日本語 / 简体中文 / 繁體中文 by selecting options in the main menu (upper left gear button or ESC key). \ · Important note: · These localizations were compiled with help from Google… | — | |
| In-game event | Extensive UI Improvements (I hope) + Stability + Bug Fixes Ver 0.952a [ UI / UX ] · Increased Stability throughout, should be less likely to crash and may slightly help performance. (Rigidbody2Ds were changing some of the collisionshapes out of the physics loop, now fixed to defer.) · View Book button is now on screen -- under the Options Menu at top left.. It disappears during combat, but you can still view the book by clicking on Options -> View Book… | — | |
| Game update | Localization HotFix Ver 0.951b · Localization debug mode was incorrectly displaying for non-english operating systems / locales. My apologies! It should now display the english strings as usual, as I gear up for a larger (initial) localization patch. | — | |
| In-game event | Item + Enemy Revisions + Tentative Release Date (Aug 27th) Ver 0.951a Patch Notes RELEASE DATE: I'm targeting August 27th for the full release. I'm sorry if I end up needing another 2-4 weeks and end up delaying, but you should know that delay at least 2 weeks in advance. Of course, there will be more patches (especially balance + bugs + localization + hopefully content) leading up to and after release. Today is mostly a balance patch, which means I'll… | — | |
| Game update | Physics Hotpatch Ver 0.950b Hotpatch · The "10% bounce" worked well for Star Crate but on other crates was causing rocks and gems to be unable to reach an equilibrium (constantly rotating and moving). So Star Crate is still bouncy, but for other crates this is removed. · A font spillover issue with "Earth Mother" on overworld was resolved · The Boss hint "Nuturing by Nature" has also changed to "Protected by Na… | — | |
| In-game event | Adjusted Physics + New Fonts + Fixed Hungry Boss Ver 0.950a [ GAMEPLAY - Physics ] · Coins + Gems now have more mass and launch about 2x faster (when manually released) · This should make it slightly easier to form forges and unlock chests, and very slightly decrease average run time. · The core gameplay feels a little closer to "Spring Down" shovel. I made this change because I felt the game was most fun when "Spring Down" was being used, in… | — | |
| Game update | 1 New Midrun Boss + Another Monster Balance Patch (Ver 0.949a) I finally had a chance to look into the anonymous data (for those who selected that they were willing to share data). [ GAMEPLAY -- Regular enemies ] I noticed three non-boss encounters were basically causing significantly elevated health losses: · 2 Flighty bats + 1 candle · 2 Stoneshell arocknids + 1 red candle · 1 vampiric + 1 stoneshell arocknid + 1 candle Do you see a common d… | — | |
| Game update | Minor Enemy Balance Change [ GAMEPLAY - Enemies ] I think the recent version 0.947a is still worth exploring, but two enemies in particular were a bit too difficult / annoying, and have been adjusted. · "Flighty" enemy for now has had health reduced. · For example, in battle 1 it had 950 hp -> now 430 hp or so. · It's possible this enemy also needs to be revisited for latter battles. · "Greedy" enemy no longer takes the… | — | |
| In-game event | Enemy Modifiers Overhaul + Big Balance Patch [ GAMEPLAY -- ENEMIES ] · A majority of non-boss enemies have changed how they behave, sometimes drastically · This experiment is to test whether the game is more fun with more "active" and "reactive" enemies. As you can see, they now use "Trigger Tags" more often. · I might try to post a little more in future patch notes about it, but let me see if players enjoy it or not. · Several even have… | — | |
| Game update | Boss Balance Hotpatch [ GAMEPLAY ] · The "Radioactive" mid-run boss has had 2 major edits: · Now, only heals 5% per cursed stone in crate. · Drops significantly less cursed stones at start (previously, 6-12). Now it should drop 6, then 7, then 8, 9, etc. · Most mid-run bosses have had their max health decreased. · "Compressed" mid-run boss now mixes in regular attacks. It was a little too gentle unless angry, where… | — | |
| In-game event | MID-RUN BOSS FIGHTS [ GAMEPLAY ] · At the end of Battle 2 (leaving the Mines), you now fight a boss · At the end of Battle 4 (leaving the Mushroom Forest), you now fight a boss. · Right now there are 4 (2+2) of these new boss fights for Flower Girl, and 2 new boss fights for Beetle Bane. They mostly use variants of existing artwork, but their powers also are somewhat extensions of those existing monsters. (There w… | — | |
| Game update | Earth Mother Boss + Equipment / Gacha UI [ BALANCE CHANGES ] · Earth Mother Boss (for Beetle Bane) has now switched effect from "Nuturing" to "Protected" -- it will now block the first 15 rocks each turn (until you forge a diamond), but no longer heals itself. · The "Stone Shell" enemy also switched from "-3 strength" to "Block the first 5 rocks each turn." [ PERFORMANCE ] · I'm going to keep finetuning performance, but unfortunately… | — | |
| Game update | Minor UI Improvements + Bugs Not a huge patch, but iterative. Sorry it's been a busy week! [ UI ] · The health indicator + shield indicator now shows on the left hand side by default. · You can toggle this to revert back to the right hand side in the Options Menu -> "Other" -> "Health # on Left" · Enemies now throw a little pickaxe to indicate they are doing damage. It's not perfect and will be improved further. · East Win… | — | |
| In-game event | Moderate Game Balance Changes Ver 0.943a has the following changes. Please let me know of any new issues, I will fix. [ BALANCE CHANGES ] · Prior to the Free shop, each character now starts with no equipment (except Debt Letter for Merchant). · The Free Shop now gives 2 shovels and 1 handle. · If you are playing on Depth 1, those 2 shovels will correspond to 2 of "starting shovels" on character select screen. · If you are p… | — | |
| In-game event | Improved "Trigger" Tag UI, New Tutorial, Balance changes Ver 0.942a has the following changes. I tried testing it, but my apologies for any unexpected issues. If there are any serious issues, I will patch them within 12 hours. [ BALANCE CHANGES ] · As a baseline, regular enemy hp is up roughly 50%. This will make depth 1 on FlowerGirl somewhat challenging for experienced players and depth 5+ absolutely brutal. This was based on feedback about how reg… | — | |
| In-game event | Improved UI Features -- Double click + Other options UI Improvements: 1. In the Options Menu, the fourth tab now reads "Other" and has 4 options: · Slow motion (during combos): On / Off · Double Click on Sell : On / Off. \ · Double Click on Buy : On / Off. \ · Screen shake : On / Off Thus, unless you change settings, you will need to double click to sell shovels. (Gacha are still single-click to sell, I am exploring this.) 2. The game now darkens… | — | |
| Game update | Handle / Gacha Bug Fix and Improved Rock Drop UI 2 small but important things now resolved: · \ I believe I caught the bug that was introducing some hiccups, it seems to stem from a right click bug when the gacha handle or handle from shop was being applied. I'm going to keep testing for sure, but this at least makes it slightly more robust. · \ . When rocks drop on enemies, the number above the enemy resolves faster so you are more likely to… | — | |
| Game update | Shop Sign Input Bug Fix + Bomb Upgrade Fix Sorry, I realized the handle shop sign was grabbing the mouse input, even after it became transparent. I've now fixed that behavior and it should work as intended. The upgraded bomb bag has had a few small fixes: 1. It now gives 1 bomb (as stated), not 2 (old bug). 2. Multiple upgraded bomb bags now do exponential double damage. So 2 upgraded bomb bags should mean every bomb does 4x. 3 means 8x… | — | |
| Game update | Shop Signs! And one bug fix . . . First, I want to reassure you that I'm reading the comments multiple times per day. I saw one report of a crash (Flower Girl Level 2) that I am investigating. I was able to play Flower Girl Level 2 and so have others, but that just means the bug is tenacious and will take more time to stamp out. I also encountered one bug (perhaps related) where every drop had a 500 ms delay. These will be the… | — | |
| Game update | Improved Rock Fall on Enemy Sound Small patch, but the old rock sound was grating on me and I noticed it from the feedback players have been leaving too. You can also mouse over keywords in the data book. (You can view the book in the middle of a run by clicking the options menu in top left -> "View Book") I will keep brainstorming on how to make concepts clearer and also improving other feedback from players. Thank you! (This… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.