
Ver 1.0.1a
(Despite the numbering, this is the 7th patch in the 7 days since release. Please see patch notes for Ver 1.0.0 a, b, c, d, e, f and g if curious.)
It is a common shovel locked behind the requirement of: "Defeat a Goliath by popping exactly 1 rock."
Like all shovels, it also has an upgrade and a handle.
I am avoiding details for those who wish to be surprised.
This shovel was directly proposed by player "The Cat's Eye Nebula" in our discord server! Thank you!
(The handle is of my own ideation.)
Of course, any blame rests entirely on me.
I was not very fond of pickaxe recently. Old pickaxe removed coins and gems and dropped rocks = tier, and almost never disappeared.
The new pickaxe item now:
Ignores coins (doesn't interact with them).
Only removes 1 gem, and drops gold nuggets equal to the tier of that gem. So if it hits a coal, it will remove it and drop 9 gold nuggets.
After removing 1 gem, the pickaxe disappears.
Has a pretty crazy upgrade. (May need revision...)
Lunch Box had a disabled CollisionShape, so it was not performing the main function of Lunch Box. It is now fixed, my apologies.
Stone Crate (and any crate) now drops fewer stones "outside" of the crate.
Thanks to HolyBadman from Steam Discussion Boards for highlighting this issue!
Some high priority issues:
Multiple players have mentioned issues regarding Sticky Crate -- not bugs (strictly speaking), but proposals to improve it. In particular, the idea that when health drops, stuff stuck to the sides should become unstuck.
Forge Ladder Crate visuals could be improved slightly, specifically for the part of the crate "above" the green line. (It incorrectly looks invisible.)
(Locked at start) "Target" Shovel + Handle -- I'm not fond of the handle, it will be changed. I'm slightly less sure about the shovel, but will reflect on.
Mirror Rune -- I'm not fond of the current iteration. The old iteration was too powerful, but I have an idea of what to do next with it.
Volcano Rune -- For now it's actually locked for players, but I will unlock it or have it be unlockable. At the moment, Runes cannot be "unlocked" but I will probably build the system to allow for this. (The basic issue is that Volcano Rune is confusing for new players, but is important to certain synergies.)
Some z-level bugs with tooltips hiding behind other elements.
I'm reading the replies in the game (both at menu and after runs) every day. If your issue isn't listed above, don't worry, I will keep iterating and polishing. But please do feel free to ping me in Discord or Steam Discussion Boards and I'll try to reply ASAP.