Rutrum
Playing now
1−1 vs. yesterday
9.1%of peak
All-time peak
117 Sep 2026
Playing now
1−1 vs. yesterday
All-time peak
117 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Crash Fix (End of Run Meta Tower / Corpse Pile) I received an interesting bug report that sometimes the end of rewards screen (giant corpse pile) crashes on launch, but the very next time, it was fine. After reorganizing load times, I'd been doing some debugging to see if there were any specific enemies causing the crash, but there were none. This reminded me of some of the "crate shakes" crashes in the demo build (now resolved, as far as I… | 25199947 | |
| Game update | Indicator for Shellfish + Wilting. Story Bug Fix -- Ver 1.0.0f patchnotes Ver 1.0.0.f patchnotes: · There was a story bug where the paper drawings were being drawn in the wrong order, and indeed, it was technically impossible to see all 5 at once. My apologies. I've now fixed it, and for some time will make it so that "if you defeat a new depth, you get to see the cave painting again". · I'll probably add a skip button soon-ish, and possibly also make it viewable in… | 25171771 | |
| Game update | Altered Loading + Minor Bugs -- Ver 1.0.0.e Patch Ver 1.0.0.e patch notes: · Altered the way the MetaTower (Corpse Pile) loads so that there is less loading when it first loads, but then when you hit the exit button, it takes a little longer to loading the main menu. · There were some cyclical references causing potential issues with load times too long and other potential errors that were causing issues. Hopefully this now fixes it. · If this… | 25142772 | |
| Game update | MetaTower (Corpse Pile) Patch No longer loads the tower at the end of run screen unless there is still stuff to unlock. This should hopefully speed up the "end of run" process somewhat. · "Shifty" boss was misaligned, now fixed. · "Lunch Box" Crate stated an incorrect (old) condition for unlocking. It unlocks when you forge 15 times in with a single manual drop. (Extra drops, such as Flower Girl's ability or generated via y… | 25129922 | |
| Game update | Stability Hotpatch 1.0.0c Dear Players, I have been working to replicate the stability issues that some report on my local machines without much success. However, looking through the bug reports / crash logs, I have tried switching the multi-threaded physics engine to a single-threaded approach. This should provide more robust support, as the physics engine is (hopefully) less likely to look for gems that are no longer… | 25109263 | |
| Game update | Gameplay Hotpatch 1.0.0b I am still working on improving stability, but in the meantime I wanted to fix three small things: · Enemies when Angry used to increase their future attacks as well. (So that every turn angry result in future attacks being more difficult). For now, I have turned this off in response to player feedback about difficulty. · Two mini bosses in particular were a little too tough and have been nerfe… | 25106630 | |
| Game update | Crate Collision hotfix Ver 0.954c · Sorry, even though I thought I had solved "crate sometimes mysteriously drops everything" in 0.954a, it somehow got worse! I think this time I got it... | — | |
| Game update | Penny Rock Shovel + Handle hot fix Ver 0.954b · Penny Rock shovel and handle was producing large rocks due to a typo, rather than charge stones. It is now fixed. · Sapphire Sleep has been renamed to Sapphire Energy (placeholder name) | — | |
| Major update | Localization Patch [ 日本語 / 简体中文 / 繁體中文 ] and UI / Bug Fixes \ I'm sorry this patch took quite some time. The "gem preview" system and localization both had a lot of situations that I didn't anticipate and required additional polish. [ MAJOR FEATURES ] · Language can now be switched to 日本語 / 简体中文 / 繁體中文 by selecting options in the main menu (upper left gear button or ESC key). \ · Important note: · These localizations were compiled with help from Google… | — | |
| Game update | Localization HotFix Ver 0.951b · Localization debug mode was incorrectly displaying for non-english operating systems / locales. My apologies! It should now display the english strings as usual, as I gear up for a larger (initial) localization patch. | — | |
| Game update | Physics Hotpatch Ver 0.950b Hotpatch · The "10% bounce" worked well for Star Crate but on other crates was causing rocks and gems to be unable to reach an equilibrium (constantly rotating and moving). So Star Crate is still bouncy, but for other crates this is removed. · A font spillover issue with "Earth Mother" on overworld was resolved · The Boss hint "Nuturing by Nature" has also changed to "Protected by Na… | — | |
| Game update | 1 New Midrun Boss + Another Monster Balance Patch (Ver 0.949a) I finally had a chance to look into the anonymous data (for those who selected that they were willing to share data). [ GAMEPLAY -- Regular enemies ] I noticed three non-boss encounters were basically causing significantly elevated health losses: · 2 Flighty bats + 1 candle · 2 Stoneshell arocknids + 1 red candle · 1 vampiric + 1 stoneshell arocknid + 1 candle Do you see a common d… | — | |
| Game update | Minor Enemy Balance Change [ GAMEPLAY - Enemies ] I think the recent version 0.947a is still worth exploring, but two enemies in particular were a bit too difficult / annoying, and have been adjusted. · "Flighty" enemy for now has had health reduced. · For example, in battle 1 it had 950 hp -> now 430 hp or so. · It's possible this enemy also needs to be revisited for latter battles. · "Greedy" enemy no longer takes the… | — | |
| Game update | Boss Balance Hotpatch [ GAMEPLAY ] · The "Radioactive" mid-run boss has had 2 major edits: · Now, only heals 5% per cursed stone in crate. · Drops significantly less cursed stones at start (previously, 6-12). Now it should drop 6, then 7, then 8, 9, etc. · Most mid-run bosses have had their max health decreased. · "Compressed" mid-run boss now mixes in regular attacks. It was a little too gentle unless angry, where… | — | |
| Game update | Earth Mother Boss + Equipment / Gacha UI [ BALANCE CHANGES ] · Earth Mother Boss (for Beetle Bane) has now switched effect from "Nuturing" to "Protected" -- it will now block the first 15 rocks each turn (until you forge a diamond), but no longer heals itself. · The "Stone Shell" enemy also switched from "-3 strength" to "Block the first 5 rocks each turn." [ PERFORMANCE ] · I'm going to keep finetuning performance, but unfortunately… | — | |
| Game update | Minor UI Improvements + Bugs Not a huge patch, but iterative. Sorry it's been a busy week! [ UI ] · The health indicator + shield indicator now shows on the left hand side by default. · You can toggle this to revert back to the right hand side in the Options Menu -> "Other" -> "Health # on Left" · Enemies now throw a little pickaxe to indicate they are doing damage. It's not perfect and will be improved further. · East Win… | — | |
| Game update | Handle / Gacha Bug Fix and Improved Rock Drop UI 2 small but important things now resolved: · \ I believe I caught the bug that was introducing some hiccups, it seems to stem from a right click bug when the gacha handle or handle from shop was being applied. I'm going to keep testing for sure, but this at least makes it slightly more robust. · \ . When rocks drop on enemies, the number above the enemy resolves faster so you are more likely to… | — | |
| Game update | Shop Sign Input Bug Fix + Bomb Upgrade Fix Sorry, I realized the handle shop sign was grabbing the mouse input, even after it became transparent. I've now fixed that behavior and it should work as intended. The upgraded bomb bag has had a few small fixes: 1. It now gives 1 bomb (as stated), not 2 (old bug). 2. Multiple upgraded bomb bags now do exponential double damage. So 2 upgraded bomb bags should mean every bomb does 4x. 3 means 8x… | — | |
| Game update | Shop Signs! And one bug fix . . . First, I want to reassure you that I'm reading the comments multiple times per day. I saw one report of a crash (Flower Girl Level 2) that I am investigating. I was able to play Flower Girl Level 2 and so have others, but that just means the bug is tenacious and will take more time to stamp out. I also encountered one bug (perhaps related) where every drop had a 500 ms delay. These will be the… | — | |
| Game update | Improved Rock Fall on Enemy Sound Small patch, but the old rock sound was grating on me and I noticed it from the feedback players have been leaving too. You can also mouse over keywords in the data book. (You can view the book in the middle of a run by clicking the options menu in top left -> "View Book") I will keep brainstorming on how to make concepts clearer and also improving other feedback from players. Thank you! (This… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.