Bubbly
Playing now
0Sampling since 15:41 UTC
—of peak
All-time peak
06 Sep 2026
Playing now
0Sampling since 15:41 UTC
All-time peak
06 Sep 2026
| Published | Title | Build |
|---|---|---|
| Bubbly v0.8.2.2 Changes · Fitts Protocol: bubble points are round numbers now. A Default is worth 10, then 25, 50, 100, 250 and 500 up the waves, and a Booster is worth 1000. Burger jackpots and skull charges scale with the new values, so runs score higher than before at the same skill. · Helix Discovery: gems give more XP. Every gem in the mode is worth one and a half times what it was, so power picks arrive… | 25162388 | |
| Bubbly v0.8.2.1 Changes · Fitts Protocol: accuracy counts the bubbles you let vanish. Accuracy is now hits out of every chance you had - every click you made plus every bubble that shrank away unclicked. Letting bubbles escape lowers it, just like a missed click. · Fitts Protocol: you can tell when a bonus runs out. A globe's lamp pulses through its last second, then fires a quick release - a ring collapsing i… | 25155709 | |
| Bubbly v0.8.1.3 Changes · Helix Discovery: Nuclear Power is now truly nuclear - the blast wave hits every bubble, boss and mine with double your damage and can crit, and it burns away enemy fire - drone lasers, golden coins and spine mines no longer sail through a detonation · Helix Discovery: the mushroom cloud got a visual pplishment · Helix Discovery: your main weapon now stands out from your extra guns - i… | 25032078 | |
| Bubbly v0.8.1.2 Fixes · HELIX DISCOVERY - fixed a freeze on death. Getting hit at the exact moment you picked a power (the Medkit especially) could leave the run stuck with the clock still running. The board now holds the instant you click for a power, so your heal is always instant, and a run that ends always reaches the results screen. · HELIX DISCOVERY - the boss trophy globe now drops when that boss dies.… | 25025631 | |
| Bubbly v0.8.1.1 Changes · The Spine and The Core were re-tuned on every difficulty - The Core asks for far less XP at every gate, The Spine's later gates rise to meet it, and the old x24 wall between them is now a gentle step. · Blood Feast and Full Flood are Easy-only. The Vampire's empowered blood and The Ball's pre-flooded board now exist only on Easy - Hard and Insane play them straight. · The Legendary an… | 25019043 | |
| Bubbly v0.8.1.0 Changes · Bubbles popped now bank when you Extract. Your lifetime pop count - and the achievements and power unlocks tied to it - grows at the moment you extract, matching everything else the run banks. A run lost to a game over or surrender banks nothing. Arcade mini-games no longer count toward lifetime pops; BUBBLEATHON does, on Extract, like the main game. · Achievements pop the moment you… | 25016023 | |
| Bubbly v0.8.0.3 Fixes · Main game · The run could freeze after alt-tabbing out and back - the board stopped responding while the menu, surrender and restart still worked. This is the soft-lock some of you hit more than once. Note the new behaviour: alt-tab no longer pauses the game at all - press ESC first if you want it paused, like most games. · Genie Lamp picked up in the last seconds before an extraction c… | 24968910 | |
| Bubbly V0.8.0.2 BALANCE · Long runs now end. Previously enemy health and your damage grew at exactly the same rate forever, so nothing could ever kill you and a run could not finish. · Enemies no longer die to a single bullet in the late game. An enemy now costs the same number of hits deep into a run as it does at the start, so your power comes from your build - crit, weapon levels, pierce, chain, split, the… | 24941316 | |
| Bubbly v0.8.0.1 Balance · The TV , The Vampire and The Ball ask for less XP and easier in Easy mode. · Arcade games cost less at full price: the coin cap is back down to 44 mystery globes. · HELIX - The Drone's missiles hit softer: 12 damage per beam (was 15), on every visit. · HELIX - golden bubbles' coin shots hurt the core less: 6 damage (was 10) - a leak still matters, but a swarm of coins no longer melts… | 24924319 | |
| Bubbly v0.8.0.0 - The Big Onemajor New Content THE VAMPIRE BOSS & LOCATION. The board goes dark when it attacks. Pop bloody bubbles to feed it and get your sight back. This location has only ONE extraction checkpoint, at minute 10 - reach it with enough XP or lose the run. High risk, high reward. THE BALL BOSS & LOCATION. It drops onto your board and turns your weapons off until you destroy it. The campaign is now 12 locations.… | 24914458 | |
| Bubbly v0.7.1.1 Changes · THE INF RACE - the score cap is now a finish line. Reaching INF locks your place on the leaderboard by who got there first - the first player to hit INF holds their rank forever, shown as INF #1. Already at INF? Your spot is claimed the moment you next launch the game. · Players who reach INF now burn in fiery colors on the high-score boards - and the rainbow passes to the next 3 name… | 24644874 | |
| Bubbly v0.7.1.0 Changes · New INFO SCREEN in the lobby: the wall monitor above the game room is now a little TV with 7 hint channels - it flips to the next channel every 10 seconds, or click the screen to zap through yourself. · Thunderstorm's lightning got a full glow-up: sharp elbow kinks, real diverging forks, a tapering channel, and light that pools where bolts hit the ground during the pickup intro · Thun… | 24636706 | |
| Bubbly v0.7.0.4 Project Poltergeist - Two New Powers · Comet - A comet crosses the galaxy and sheds a trail of 50-100 stars. Collect them with your crosshair: purple stars give +1% of your total XP Gain, red stars give +1% of your total Crit Rate. · Fusion - Merge 2 Flash Bubbles into a stronger one. Their XP is summed and every bonus is doubled. Project Poltergeist - Power Changes · Harmony is now Epic with 4… | 24636706 | |
| Bubbly v0.7.0.3 New Shake & flash option for photosensisitve players. · All screen shake stops - explosions, weapon pickups, boss hits, game over, and the arcade cabinet. · Full-screen and full-board flashes are removed - weapon pickup washes, the Genie Lamp flourish, Thunderstorm's sheet lightning, TV static, the game-over glitch and more. · Boss attack warnings do not disappear. They stop flashing and hold a… | 24567509 | |
| Bubbly v0.7.0.2 New · Neutorino bubbles now show a countdown number. · The Project Poltergeist has an options button right in the game HUD, so you no longer need the Escape key to reach the menu. Changes · The Genie Lamp and Bottled Wish are now unlocked by the Bubble Terminator achievement instead of being available from the start to be more balanced for the new players · The Eye's XP gates have been eased -… | 24542139 | |
| Bubbly v0.7.0.1 Changes · Exchanger - hold to convert . Hold BUY or SELL for half a second and it keeps converting on its own, accelerating as you hold. Turning a large coin balance into mystery globes now takes a few seconds instead of thousands of clicks. A single click still converts one at a time, exactly as before. · Project Poltergeist - Astra Flash now grants +1000% XP Gain per completed Black Hole dodg… | — | |
| Bubbly v0.7.0.0 - The Arcade Machinemajor New · Project Poltergeist - a galaxy score attack on the arcade machine. Feed everything you hit into a black hole and see how far you get before the telescope window closes. · The Rift - Poltergeist's boss. It arrives with a neutrino, tears four wormholes into the corners of the board, and throws the neutrino between them. · Photon Charge - every Burst hit fires chain lightning that leaps to t… | 24521702 | |
| Bubbly v0.6.5.6 Fixes · Fixed a late-run bug on The TV where bubbles could become permanently un-poppable and fill the board, stopping all scoring until the next checkpoint. · Fixed Mad Ducky missing bubbles it visibly touched (especially magical bubbles). · Fixed Crosshair Orbs overlapping the crosshair at large sizes and orbs now grow with it. · Unspendable extra power bullets are now cleaned up so the badge… | 24443589 | |
| Bubbly v0.6.5.5 Fixes · Fixed a rare bug where reaching an extremely high score could make your save appear completely reset on the next launch. No progress was actually lost: the game was wrongly refusing to load a perfectly healthy save file. On this version your save loads again automatically, exactly as it was, with everything intact, no steps needed, just update and launch. · Added extra layers of save pr… | 24394184 | |
| Bubbly v0.6.5.4 PERFORMANCE · Fixed multi-second freezes during big weapon volleys and mass pops. The queue that handles overflow pops was getting slower the longer it got; it's now flat no matter how large the combo. This was the single worst hitch in the game. · Fixed the framerate drag during heavy reward showers. · Fixed stuttering the first time each effect appeared in a run. · Smoother extraction flush,… | 24386610 | |
| Bubbly v0.6.5.3 Performance · Magnet and Black Hole pulling is now smooth. Bubbles were only being repositioned 30 times a second, so at high refresh rates they'd stutter and jump · The Camera boss is much lighter on lower-end GPUs. Its close-in was zooming far enough to nearly double the screen area the game had to render, for the whole event, on a full board. Fixes · Fixed a crash during Genie Lamp time stop… | 24365317 | |
| Bubbly v0.6.5.2 - The Genie Update New · NEW FREE WEAPON - Genie Lamp (Mythic): every 60 seconds the genie rises from your weapon rail and grants a random wish. Chronos Wishes stops time itself, Genie's Wrath multiplies your total critical rate by 10%, Sultan's Blessing does the same for XP gain, with a chance to multicast up to ×15 in one escalating jackpot chain. · NEW FREE POWER - Bottled Wish (Common): if you have the Genie… | 24341390 | |
| Bubbly v0.6.5.1 Performance · Major smoothness pass for monster late-game builds. · Fixed the bulk mystery-globe registration, fire-rendering early-outs, and rate-limited sprays. · CO-myst mint storms no longer stack lag or noise: globe flyers are batched and the found-a-globe chime is rate-gated. Fixes · XP Gain celebrations on monster builds in run stats. · Promotion could never unlock, beating The TV wasn't… | 24271705 | |
| Bubbly v0.6.4.1 Performance · New display option - Render Resolution (1080p / Native): render the game internally at 1080p and upscale to your monitor. A big GPU saver on 1440p and 4K screens with barely visible difference. · Performance mode now also turns off the always-on screen overlay effect, and switching Performance/Quality mid-run applies instantly Fixes · Settings now sync properly through Steam Cloud… | 24179035 | |
| Bubbly v0.6.3.1 New · Added YouTube and Discord links, click them to jump straight to our channel and server :) Changes · Diet reworked. Diet is now a Usable (1 charge) instead of an always-on Keepable, and it can now show up in the Echo pack. · Leaderboard stays fresh. The standings now update when you return to the lobby or click the leaderboard TV, so you can see who's climbing without restarting the game ·… | 24116132 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026new | Mon | 07:15 | Bubbly v0.8.2.2 | 25162388 | public | 1 | — |
| 6 Sep 2026new | Sun | 19:15 | Bubbly v0.8.2.1 | 25155709 | public | 1 | — |
| 6 Sep 2026new | Sun | 18:20 | No patch notes · unannounced build | 25155142 | public | 1 | — |
| 5 Sep 2026 | Sat | 14:10 | No patch notes · unannounced build | 25141657 | public | 1 | — |
| 31 Aug 2026 | Mon | 07:55 | Bubbly v0.8.1.3 | 25032078 | public | 1 | — |