Bubbly v0.8.1.1

Bubbly · build 25019043 · published

On SteamNotes only · this build shipped before we watched the app

Changes

  • The Spine and The Core were re-tuned on every difficulty - The Core asks for far less XP at every gate, The Spine's later gates rise to meet it, and the old x24 wall between them is now a gentle step.

  • Blood Feast and Full Flood are Easy-only. The Vampire's empowered blood and The Ball's pre-flooded board now exist only on Easy - Hard and Insane play them straight.

  • The Legendary and Mythic planners doubled. Pearl grants +20% spawn speed and Feedorb +20% crosshair size per extraction checkpoint (were +10%), and Maxuble compounds +10% total XP gain per checkpoint (was +5%).

  • E-Pass finally shows its work. Picking it sends the pass flying to the required-XP readout, stamps it, and counts the toll down before your eyes.

  • The game pauses when you alt-tab. No more bubbles popping and the crosshair drifting while you are in another window - focus loss freezes the run, refocus resumes instantly.

Fixes

  • Right-click no longer opens the menu at an extraction checkpoint. Spam-clicking for powers could carry into the gate and pop the options menu mid-decision. Choose Extract or Continue first; the menu is one ESC away after.

  • The Vampire's run tracker and info card tell the truth. The tracker shows only its boss marker - no phantom 1/2/3 pins - with the bar climbing the whole run, and the info card's single gate marker sits at the end of the line.

  • The location card behaves. It hides completely when your mouse leaves the monitor, and the difficulty buttons and PLAY answer your cursor with a soft hover chirp.

  • The stats screen's Highest XP Gain record no longer snaps styles mid-count.

Performance

  • The game menu opens smoothly after loading. All shader compilation happens under the loading screens now instead of spilling onto the freshly opened menu.

Bubbly v0.8.1.1 · Bubbly build 25019043 · SteamPeaks