Bubbly V0.8.0.2

Bubbly · build 24941316 · published

On SteamNotes only · this build shipped before we watched the app

BALANCE

  • Long runs now end. Previously enemy health and your damage grew at exactly the same rate forever, so nothing could ever kill you and a run could not finish.

  • Enemies no longer die to a single bullet in the late game. An enemy now costs the same number of hits deep into a run as it does at the start, so your power comes from your build - crit, weapon levels, pierce, chain, split, the multigun ring and fusions - instead of from a number that outruns everything.

  • From minute 40 the pressure starts climbing. Enemies and bosses pull steadily ahead, so boss fights get longer and the board gets harder to hold. Around minute 50 it should feel stressful, and past minute 60 a single leak can end you.

  • Your ONCOGENE damage now has a ceiling. It maxes out at x1e850, reached around minute 62.

  • Once your damage is maxed, bosses stop dropping ONCOGENE trophies and drop 2 other bonus globes each instead. A six-boss wave pays twelve globes.

  • Boss groups now pay their ONCOGENE trophies together when the last boss of the encounter dies. Before, killing the first boss of a group instantly multiplied your damage and the rest of the group died to a single shot.

  • The early game is untouched. The x2 / x6 / x24 / x120 / x720 trophy ladder across the first bosses is exactly as it was, and waves 1 to 21 play exactly as before.

FIXES

  • Fixed enemies and bosses staying frozen permanently in long runs. Cryo Round's freeze could refresh itself on every single hit, so at high fire rates the board never thawed at all. A freeze now runs its full length and then that target is immune to freezing for 5 seconds. Subzero, Cryovenom Volley and Cryo Field are unchanged.

  • Fixed the freeze sound and ice sparkle playing on hits that did not actually freeze anything.

  • The Blade can no longer one-shot your core. Its bite is capped so it always takes three hits to destroy you from full health.

  • Fixed the bonus globe preview showing the wrong value for an ONCOGENE trophy. It stopped counting correctly after the first boss lap.

CHANGES

  • Enemy attacks now show a damage number. Bubble contact, golden bubble shots, drone lasers, spine mines, the Blade and the Core boss all show what they took off you, in red, on the attacker that hit you - so damage you are taking is never confused with gems, bonus globes or the damage you are dealing.

  • Venom Field now destroys incoming fire. The ring around your core swats drone lasers and golden bubble shots and damages spine mines, matching what Cryovenom Volley already did.

  • Energy now states that it halves your damage to bosses. This was always true - the window trades boss damage for maximum fire rate - it just was never written on the card. Damage to ordinary bubbles is unaffected.