HELIX DISCOVERY - fixed a freeze on death. Getting hit at the exact moment you picked a power (the Medkit especially) could leave the run stuck with the clock still running. The board now holds the instant you click for a power, so your heal is always instant, and a run that ends always reaches the results screen.
HELIX DISCOVERY - the boss trophy globe now drops when that boss dies. If a long fight ran into the next boss's arrival, the first boss's globe was held back - and lost if you fell to the second one.
HELIX DISCOVERY - Helix Bolt now chains into bosses properly, and Prism Lance can ricochet off bosses.
HELIX DISCOVERY - damage numbers stay on a moving boss instead of trailing behind it.
The Blade - Hard and Insane rebalanced: those difficulties don't have the slots for a crit build. Hard now ends at 2.5M XP, Insane at 5M. Easy unchanged.
HELIX DISCOVERY - bonus globes drop from 5% of pops, but 7% from empowered bubbles - hunting the stronger bodies feeds your loot.
HELIX DISCOVERY - bosses have slightly more health now that the chain and lance reach them.
HELIX DISCOVERY - the core's hit sound climbs in pitch as you take hits in a row, and settles back after a moment of calm.
HELIX DISCOVERY - the sidebar stays on screen behind the run report, and the power description card sits higher, clear of the choices below it.
HELIX DISCOVERY - health readouts show just your current HP.
PROJECT POLTERGEIST - Astra Flash and Harmony grant twice as much (+2% of your total per event), and Comet stars pay +4% each.
Arcade - power descriptions now read like the main game's: weapon, power and mutation names are bold in their own colors, and the key words and numbers are highlighted - in both HELIX DISCOVERY and POLTERGEIST.