Fading Light Playtest
Playing now
0Sampling since 15:39 UTC
0.0%of peak
All-time peak
17 Sep 2026
Playing now
0Sampling since 15:39 UTC
All-time peak
17 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Fading Light Playtest Update 0.3 Fading Light Update Log 🚀 New Features Added a "Reset to Default" button to the keyboard and gamepad settings menu 🛠️ Improvements The new co-op UI is now hooked up to the active co-op input system 🐛 Bug Fixes -Fixed grapple points that shouldn't have had autograpple. Noteo no longer auto-hangs on grapple points near the ground on his own -Guide and tip button icons now correctly show gamepa… | — | |
| Game update | Fading Light Playtest Update 0.2 Fading Light Update Log The big one this build: the new interface. ⭐ Now Live: The Unified Interface Inventory, Map, and the brand new Skills page now live together under one integrated interface. Settings caught up too: a dedicated button mapping page for gamepad, Spark-specific bindings on both the keyboard and gamepad pages, and new HUD Size and Cursor Size controls. Less menu juggling, more… | — | |
| Game update | Fading Light Playtest Update 0.1 Fading Light Update Log The big one this build: co-op . ⭐ Now Playable: Co-op A second player can now drop in and take control of Spark. The co-op mechanics and underlying systems are in place, so the Mountain can be played through together. The solo experience is untouched. 🚀 New Features : -Cinematic black bars added for cutscenes -New button icons added across the UI 🛠️ Improvements : -Reb… | — | |
| Game update | Playtest Version 2 - Bug Fixes Several game blocker bugs fixed. | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.