The big one this build: the new interface.
Inventory, Map, and the brand new Skills page now live together under one integrated interface. Settings caught up too: a dedicated button mapping page for gamepad, Spark-specific bindings on both the keyboard and gamepad pages, and new HUD Size and Cursor Size controls. Less menu juggling, more mountain.
* Noteo is now affected by wind while gliding
* New icons added for items
* New designs for the Tips, Notifications, Crafting, and Tutorial interfaces are now in the game
* Cryoformite nests got renewed sprites and a glow effect
* Effect icons added for the newly introduced resources
* New dialogue added to the Zone 3 ice wall cutscene
* New animations for Spark's wood-gathering dialogues
* Improved the VFX in the Zone 3 puzzle section
* Cinematic black bars now applied across cutscenes
* Cleaned up the Zone 8 cutscene
* Fixed multiple bugs when tucking Spark into the Lantern mid-combat
* Smoothed Spark's light transitions, no more sudden harsh changes
* Fixed Spark's withdrawn mood blocking his Lantern dialogues
* Fixed Spark's torch boredom not building up over time
* Removed not-yet-active languages from the language options
* Spark's wood-eating dialogues reworked to run on their own system
* Fixed stray characters at the end of the "Saving..." text
* Fixed input conflicts from the new in-game UIs breaking gamepad and keyboard controls
* Spark can now pick up wood lying on the ground
* Fixed losing all control when wind hits while Spark is in spark form and Noteo can't catch him
* Fixed Noteo being unable to shoot while Spark is running, and the drawn bow locking up when Spark starts running
* The Scene 10 campsite Curiosity object no longer reappears active after its dialogue, and Spark no longer gets stuck on it
* Fixed the aim marker jumping and the mouse becoming unusable when the first craft or tutorial screen opens while controlling Spark on gamepad (no restart needed anymore)
* Fixed button prompts wrongly showing the Controller (Spark) set when Noteo is the one answering
* Spark no longer clips through floors; added a sky height limit and defined special pass-through areas like the Zone 11 lower path
* Spark's location-specific lines (like the "They're coming!" warning in the Velka fight) now trigger properly in co-op
* Fixed some Curiosity objects not playing their dialogue on interaction
* Fixed dialogues cutting off abruptly in the Scene 6 egg dialogue and at the obsidian gathering spot when Noteo is far away or busy mining
* Spark's health now drains smoothly during Firebuff instead of in visible chunks, and his light no longer shrinks abruptly
* Decoys now melt away over time instead of vanishing instantly
* Decoys thrown into the air no longer disappear before landing; if Spark catches one mid-air, he regains the health he spent
* Spark now keeps pace when Noteo runs instead of falling behind
* Fixed Spark stuttering when the cursor is spun quickly
* Darkened the co-op picker background for readability
* Fixed in-game audio dropping out in co-op
* Fixed bugs on the wood Curiosity objects
* Co-op still has some known bugs. Testing, debugging, and improvements on the system are ongoing.
* There are still some problems with the subtitles. They'll be fixed in the next update.