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Fading Light Playtest Update 0.6 · Fading Light Playtest · SteamPeaks
Fading Light Playtest
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Fading Light Playtest Update 0.6
Game update
Fading Light Playtest Update 0.6
Fading Light Playtest
· published
14 hours ago
All events
Players around this date
Read on Steam
Fading Light Update Log
🚀 New Features
Added new sound effects for Molnek traps
Added Discord and Steam Wishlist buttons to the main screen
Added disclaimer and logo splash screens
🛠️ Improvements
Adjusted the positions of building blocks across scenes based on feedback
Increased how often Spark moves ahead of Noteo to guide the way
Added cancel conditions to the tip system, so unnecessary and confusing tips no longer show
Reworked Noteo's aiming mechanic
Noteo can no longer aim while his hands are full
Added a new tip for wall jumping
Added new animations to the tip screens
Added new states to the crafting screen
Improved the jump and double jump sound effects
Dialogues with only one option now select it automatically
Adjusted the layer order of arrows
Updated the Demo End Screen link to open the Steam page directly
Updated the Skills page icons
🐛 Bug Fixes
Fixed a normal map visual error on Noteo's cloak
Fixed a jump/interaction problem with the Scene 5 fork Curiosity object
Fixed an animation cancel bug when firing arrows
Prevented the arrow type from being switched mid-shot
Fixed interaction conflicts between Curiosity objects and camp areas
Disabled the main wind VFX that appeared abruptly on screen
Fixed bugs when Spark switches between Magick and walk modes
Fixed scene-loading budget system problems and an error that unloaded the scene from memory in some cases
Fixed objects not rendering under certain camera behavior, and corrected render sorting
Fixed the pause menu locking up after a character dies
Fixed Cryoformites hanging in mid-air
Fixed audio clipping/distortion on loud sounds
Fixed the background music cutting out abruptly after a Cryonest is broken
Fixed the torch and bow staying frozen in mid-air on ragdoll deaths
Fixed a bug when saving in Zone 11
Fixed a trigger event warning and error in Scene 7
Fixed the thrown stick not triggering its landing sound in some cases
Fixed Spark's dialogue audio source not following him while moving
Fixed an icon sizing error on the Skills page
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Fading Light Playtest
Game update
13 Aug 2026
Fading Light Playtest Update 0.5
Fading Light Update Log 🚀 New Features · Added a parallax depth effect to the main menu · Completed Unity Cloud Analytics integration · Added main menu VFX 🛠️ Improvements · Added a wall to the last scene where the corpse is propped up in the scene · Disabled automatic walk mode in camp areas · Spark can't be forced into walls now · Disabled unwanted collision between Molnek and Noteo · Impro…
Fading Light Playtest
Game update
24 Jul 2026
Fading Light Playtest Update 0.4
Fading Light Update Log 🚀 New Features - Added crafting animations. - Added new sound effects for the Fire buff and Decoy mechanics. - Added dedicated controller UI support for Steam Deck. - Closed off the downward passage when reaching the final scene with gunpowder already in hand, so the route doesn't stretch out for no reason. 🛠️ Improvements - Improved Spark's decoy throwing behavior and…
Fading Light Playtest
Game update
21 Jul 2026
Fading Light Playtest Update 0.3
Fading Light Update Log 🚀 New Features Added a "Reset to Default" button to the keyboard and gamepad settings menu 🛠️ Improvements The new co-op UI is now hooked up to the active co-op input system 🐛 Bug Fixes -Fixed grapple points that shouldn't have had autograpple. Noteo no longer auto-hangs on grapple points near the ground on his own -Guide and tip button icons now correctly show gamepa…