MEGACITY
Playing now
1+0 vs. yesterday
25%of peak
All-time peak
Playing now
1+0 vs. yesterday
All-time peak
14 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | MEGACITY — Patch 2.9.1 MEGACITY — Patch 2.9.1: The Census Bureau Regrets the Error. Commanders, Some of you left the office at five million citizens and returned the next morning to one hundred billion. The food was gone, the water was gone, the steel was gone, rumours abound of sentient cloning vats and the Census Bureau had some explaining to do. This patch is that explanation... FIXED: *The overnight population ex… | 24134580 | |
| Game update | Build 19 2.8.0 MEGACITY — Latest Update: Build 19. 2.8.0 See the Problem, Tap the Fix This build is all about making trouble easy to read and easy to solve. When something starts going wrong in your city, the game now tells you what is happening, how bad it is, how long you have, and gives you a one-tap way to fix it. Added: Problem cards that name the fix, right on the Overview — new breakdown cards for your… | — | |
| Game update | MEGACITY Update MEGACITY Update Here is what is new in this build: · Quick access from the top bar. The screens you use most now sit right on the top bar instead of hiding in the More menu, so getting around is faster. Everything else is still one tap away under MORE. · A clearer World Map. Labels stay readable, zoom behaves, spacing is tidier, and the map now centers on your territory instead of drifting to t… | — | |
| Game update | Ecology and Nature Crisis Updates. Ecology and Nature Crisis Update I received reports that responding to a nature or ecology crisis would spend your resources but the crisis would return almost immediately, sometimes over and over. Thank you for flagging it. This update fixes the root causes and makes your investment in the environment actually stick. What was going wrong: - Resolving a crisis did not fix its cause. When you ch… | — | |
| Game update | MEGACITY — Bug Fix. MEGACITY — Bug Fix. Four reported player issues were hopefully fixed: 1. Character creation points came back after being spent Problem: The game kept a "highest ever" record of attribute and skill points, so spending them could silently give them back. Fix: Point balances are now tracked as the exact current amount, so once they are spent they stay spent. 2. Nature crises kept coming back right… | — | |
| Game update | MEGACITY Update 2.6.0 MEGACITY Update 2.6.0 - Ecology Rebalance and Pause Fix. This update makes the ecology system fair and recoverable, and fixes a bug where paused games kept making progress. Ecology: fair, recoverable, and readable. - Outbreaks no longer spiral forever. Disease outbreaks and toxic blooms now burn out and are contained after a set number of turns instead of stacking endlessly. The damage they dea… | — | |
| Game update | MEGACITY — Update 2.6.0 MEGACITY — Update 2.6.0: An Easier First Hour & Settings You Can Trust This update is all about making your first hour smoother and giving you more control over how you play. · A gentler start. New players now get a guided first run with a clear objective marker and short coach tips that point you toward your next move. The opening is calmer, so you are not hit with crises before you have found… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.