MEGACITY
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420 Sep 2026
| Published | Title | Build |
|---|---|---|
| MEGACITY v2.11.10 Patch: Build 36 MEGACITY v2.11.10 Build 36 Corporate AI Vending and World Map Improvements Build 36 expands district commerce, gives you more control over travelling groups, and improves the economy and world map. It also includes the inventory recovery and infrastructure controls introduced in Build 35. Gradual district rollout: To test Corporations in action, MumCorp independently installs AI vending machine… | 25797063 | |
| MEGACITY: Build 26 V2.11.3 MEGACITY: Build 26 Version 2.11.3 Existing saves remain fully compatible. - Districts now have Underworld Heat ratings, with sorting, filters, and a new Lay Low command for reducing local crime and gang influence. - Military command has deeper squad roles, deployment doctrines, captain succession, casualty tracking, and upgradeable rail corridors. - Medical care, factions, institutions, contrac… | 25260418 | |
| V2.11.2 Update. MEGACITY: V 2.11.2 Update - Build squads around distinct battlefield roles and filter recruitment by the role you actually need. - Preview squad composition, synergy, defense, and recovery before committing troops. - Choose **Balanced, Assault, Defensive,** or **Recon** doctrines. Doctrine now changes mission speed, power, and casualty risk instead of being a label with no bite. - Captains have… | 25131987 | |
| MEGACITY V.2.11.2 — Development Update # MEGACITY V.2.11.2 — Development Update A major update is on the way with improvements across the city, economy, contracts, stories, and Steam experience. - Steel and Goods now have clear, expandable storage through Supply Chain Distribution Centers - Production, trade, contracts, events, expeditions, and offline progress now handle storage consistently - Contract deliveries show exactly what… | — | |
| MEGACITY — Patch 2.9.1 MEGACITY — Patch 2.9.1: The Census Bureau Regrets the Error. Commanders, Some of you left the office at five million citizens and returned the next morning to one hundred billion. The food was gone, the water was gone, the steel was gone, rumours abound of sentient cloning vats and the Census Bureau had some explaining to do. This patch is that explanation... FIXED: *The overnight population ex… | 24134580 | |
| Build 19 2.8.0 MEGACITY — Latest Update: Build 19. 2.8.0 See the Problem, Tap the Fix This build is all about making trouble easy to read and easy to solve. When something starts going wrong in your city, the game now tells you what is happening, how bad it is, how long you have, and gives you a one-tap way to fix it. Added: Problem cards that name the fix, right on the Overview — new breakdown cards for your… | — | |
| MEGACITY Update MEGACITY Update Here is what is new in this build: · Quick access from the top bar. The screens you use most now sit right on the top bar instead of hiding in the More menu, so getting around is faster. Everything else is still one tap away under MORE. · A clearer World Map. Labels stay readable, zoom behaves, spacing is tidier, and the map now centers on your territory instead of drifting to t… | — | |
| Ecology and Nature Crisis Updates. Ecology and Nature Crisis Update I received reports that responding to a nature or ecology crisis would spend your resources but the crisis would return almost immediately, sometimes over and over. Thank you for flagging it. This update fixes the root causes and makes your investment in the environment actually stick. What was going wrong: - Resolving a crisis did not fix its cause. When you ch… | — | |
| MEGACITY — Bug Fix. MEGACITY — Bug Fix. Four reported player issues were hopefully fixed: 1. Character creation points came back after being spent Problem: The game kept a "highest ever" record of attribute and skill points, so spending them could silently give them back. Fix: Point balances are now tracked as the exact current amount, so once they are spent they stay spent. 2. Nature crises kept coming back right… | — | |
| MEGACITY Update 2.6.0 MEGACITY Update 2.6.0 - Ecology Rebalance and Pause Fix. This update makes the ecology system fair and recoverable, and fixes a bug where paused games kept making progress. Ecology: fair, recoverable, and readable. - Outbreaks no longer spiral forever. Disease outbreaks and toxic blooms now burn out and are contained after a set number of turns instead of stacking endlessly. The damage they dea… | — | |
| MEGACITY — Update 2.6.0 MEGACITY — Update 2.6.0: An Easier First Hour & Settings You Can Trust This update is all about making your first hour smoother and giving you more control over how you play. · A gentler start. New players now get a guided first run with a clear objective marker and short coach tips that point you toward your next move. The opening is calmer, so you are not hit with crises before you have found… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 27 Oct 2026 | Tue | 05:44 | No patch notes · unannounced build | 26236062 | public | 1 | — |
| 22 Oct 2026 | Thu | 07:22 | No patch notes · unannounced build | 26127265 | public | 1 | — |
| 22 Oct 2026 | Thu | 04:51 | No patch notes · unannounced build | 26125139 | public | 1 | — |
| 13 Oct 2026 | Tue | 08:27 | No patch notes · unannounced build | 25902243 | public | 1 | — |
| 8 Oct 2026 | Thu | 06:45 | MEGACITY v2.11.10 Patch: Build 36 | 25797063 | public | 1 | — |
| 4 Oct 2026 | Sun | 20:56 | No patch notes · unannounced build | 25715356 | public | 1 | — |
| 2 Oct 2026 | Fri | 03:02 | No patch notes · unannounced build | 25668059 | public | 1 | — |
| 29 Sep 2026 | Tue | 06:33 | No patch notes · unannounced build | 25596026 | public | 1 | — |