Arcade Warlord Demo
Playing now
0Sampling since 18:42 UTC
—of peak
All-time peak
09 Sep 2026
Playing now
0Sampling since 18:42 UTC
All-time peak
09 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Cabinet Logistics & Factory Hijacking Greetings everyone! It’s Sunday, and while it might look quiet from the outside since the release date announcement, work hasn’t stopped. Here is some new eye candy and what’s running behind the scenes. More Grid Markers & The HQ Office First, a fresh screenshot of the city traffic, now featuring more live strategy markers on the map: Among other, with new markers you can see the number of carg… | — | |
| Community | Game Release Date Greetings to everyone! I must admit, I write with greater joy than ever before. Mostly because I know there are people reading these small updates. This time though,we have Announcements to make! The game is going to release in November 5th! (Remember Remember, the 5th of November) In my previous Devlog, I told you that my roadmap was aiming for August 3rd. Closed Playtest data came in since th… | — | |
| In-game event | Approaching Playtest / Demo Release Hello everyone! I am getting some attention here lately and this gives me strength to keep posting updates. If at least one person is going to read it, then it is good enough for me to keep posting. Beware though, I can get carried away very easily. Let me start with an eye candy: This is the Requisition screen. You will visit this screen after clicking on an Assembly Plant . Through there, you… | — | |
| In-game event | Mapping Turn Based 4X Mechanics Onto a Corporate Business RTS Sim Greetings everyone, It's been a full month and it was a very busy month, once again. First of all, I just released a new trailer. Secondly, I wanted to show you some footage of the combat but this has been postponed - I am not going to work on any combat animations for now, to save time for the demo release! I do have some other goodies though: A Financial Ledger: A territory overview: and a Ve… | — | |
| In-game event | Devlog #3 - Gameplay coming together Greetings everyone! In the previous devlog, I spoke about the UI , the level of Map Graphics and the Gameplay modes (Campaign, Scenarios and Sandbox). It has been around 3 weeks sinc ethen and there have been 2 big steps foward: -The first gameplay trailer got released. -I have announced a release day. The trailer This is the first trailer: Gameplay Reveal of the game. It is not much and it cov… | — | |
| In-game event | Devlog #2 - Working on the map Greetings everyone! It has been almost 2 weeks since my last devlog. Initially, I thought I would write here every week. I might do in the future but currently, since reception is low, I will try to focus my time in development instead. In my first log we spoke about UI and my struggle in finding a suitable font for numbers. Well, I found it! After a real struggle! You can see it below in the C… | — | |
| In-game event | Devlog #1 - UI Reveal It's 1970. You are birthing the Arcade industry . Arcade Warlord is inspired by Football Manager, Railroad Tycoon II, Software Inc and a little of Dwarf Fortress/Rimworld. It's a weird mixture I know. This first Devlog is about UI. I struggled a lot of deciding one single style for the UI. This is why I eventually built a Theme Engine. This allows me to easily change the whole style of the game… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.