Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Arcade Warlord Demo›Events›Cabinet Logistics & Factory Hijacking
In-game event

Cabinet Logistics & Factory Hijacking

Arcade Warlord Demo · published 4 months ago

All eventsPlayers around this dateRead on Steam

Greetings everyone!

It’s Sunday, and while it might look quiet from the outside since the release date announcement, work hasn’t stopped. Here is some new eye candy and what’s running behind the scenes.

More Grid Markers & The HQ Office

First, a fresh screenshot of the city traffic, now featuring more live strategy markers on the map:



Among other, with new markers you can see the number of cargo being moved , passengers on a car etc.

Second, a first look at the 2D HQ Office layout. This will serve as your executive nerve center:

The Development Department mechanics are currently being ironed out. In the next update, I will show you screenshots of the "Develop New Game" interface.

Turning the Gears: Warehouse to HQ

The biggest milestone since the announcement isn't visual—it's mechanical. I have completely finished the action loop for physically moving machines from the warehouse to the HQ, and I've started programming the behaviors for the office agents.

In Arcade Warlord, logistics is war. Cabinets aren't digital teleports; they are physical assets. They must be manufactured, stored, and physically hauled across the grid by your workforce.

If your warehouse pipeline stalls, your revenue stalls. These are the details that turn Arcade Warlord into a living simulation.You order cabinets at the Assembly Plants. These are Auxiliary businesses which you can even buy!

All companies order their cabinets at the same plants.

Capture your rivals's Industrial Neighborhoods to Sabotage his production and Steal his place in the queue.

Each neighborhood gives you one of the three resources: You need components to build Arcade Systems.

Next Stop: Playtests

As I told you in the previous time, the playtest will feature a scenario that preludes the campaign of the main story. It should be ready soon. I just want to polish it more with guidance and help. Playtests Schedule:

  • Private Supervised Playtests: Currently underway. These are best suited for seasoned strategy players. If you want to run a session with me watching and taking notes on Discord, PM me directly.

  • Private Feedback-Mandatory Playtests: Opt-in via Discord PM. Supervision is not mandatory, but detailed feedback forms are required. Targeting early June.

  • Public Playtests (No Mandatory Feedback): Open to anyone who signed up on the Steam Playtest page. If you missed the signup, I will give keys in the Discord via PM request. Expected late June.

Demo Release Schedule

Playtests will shape the exact drop date, but I am aiming for late July.

Let me know if you have any questions about the mechanics, or the schedule or whatever else in the comments below!
I would be happy to answer!

More from Arcade Warlord Demo

Other announcements

All events
In-game event14 Aug 2026Engineering the Monopoly: Development Dept, Block Mods & Demo PrepDevelopment Update: Development Department, Agent Priorities & Bug-Free Playtest Warlords, Over the past few weeks, we crossed major development milestones. The core loops connecting game development, street-level logistics, and territory control are now locked in and fully operational. Even better: our semi-closed playtest has been running uninterrupted for over 45 days with zero reported bugs…In-game event22 Jun 2026Devlog #8 - Human CapitalIn the past 2 weeks, the following have been ironed out: · Agent Personalities , backstories and AI Decisions based on them. · Operation Titan Scenario: The game tutorial that will be featured in playtest #2. · In-game Game Manual Kickstart. · Game Visual Improvements Operation Titan The playtest scenario is also the tutorial of the game. It will guide you through all early mechanics of the gam…In-game event7 Jun 2026Game Development Interface, Basic Diplomacy & ScenariosGreetings everyone! I am back with another bi-weekly update! I strive to get these out. Hopefully many of you find these interesting. I would love to get your feedback at anytime! As always, these 2 weeks were more than busy. · First, we got a new short (14 seconds) trailer: Click here to view YT Short · Second, as promised, here is a sneak peek of the New Game Development interface: Developing…