Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Arcade Warlord Demo›Events›Mapping Turn Based 4X Mechanics Onto a Corporate Business RTS Sim
In-game event

Mapping Turn Based 4X Mechanics Onto a Corporate Business RTS Sim

Arcade Warlord Demo · published 5 months ago

All eventsPlayers around this dateRead on Steam

Greetings everyone,It's been a full month and it was a very busy month, once again. First of all, I just released a new trailer. Secondly, I wanted to show you some footage of the combat but this has been postponed - I am not going to work on any combat animations for now, to save time for the demo release!I do have some other goodies though:A Financial Ledger:

A territory overview:and a Vehicle Dealership:There are more but now I want to share how I have effectively completed the territory game design for the game.I have already explained in the previous blog of how each block contributes to your company. The blocks are really essential as they act as the total balancing actors:Do you want to squize your games down to the last penny? You will need to build a fanbase! Street Influence (generated from Residential blocks) is playing the most important role for both how fast you can grow your organic growth and the maximum ceiling you can reach.Especially the later can be crucial if you want to deal a blow to your opponents. Have they grew their fan base too fast? Hit them at the streets and warch their empire crumble.Similarly, Business Intelligence will affect how fast your Lead Engineers can research. No Business Intelligence - No data to process -> your research will stall.Finally, factories need components to produce your goods. The more you have, the more machines they will be able to deliver to you and speed does matter!Raiding enemy space has multiple effects:
-Remove a source of income from the opponent.
-Loot its coinbox
-Challenge the control of a block
-Contest the Floor SpaceBefore I close, I got some good news! I have fully decided to implement Multiplayer on the game. Very unlikely I will have this ready for the early access but it is going to be one of the main things to build while the game is in Early Access.These for now! At the next release I am going to explain how creating a game works, how its revenue is decided and hopefully , more footage!

More from Arcade Warlord Demo

Other announcements

All events
In-game event14 Aug 2026Engineering the Monopoly: Development Dept, Block Mods & Demo PrepDevelopment Update: Development Department, Agent Priorities & Bug-Free Playtest Warlords, Over the past few weeks, we crossed major development milestones. The core loops connecting game development, street-level logistics, and territory control are now locked in and fully operational. Even better: our semi-closed playtest has been running uninterrupted for over 45 days with zero reported bugs…In-game event22 Jun 2026Devlog #8 - Human CapitalIn the past 2 weeks, the following have been ironed out: · Agent Personalities , backstories and AI Decisions based on them. · Operation Titan Scenario: The game tutorial that will be featured in playtest #2. · In-game Game Manual Kickstart. · Game Visual Improvements Operation Titan The playtest scenario is also the tutorial of the game. It will guide you through all early mechanics of the gam…In-game event7 Jun 2026Game Development Interface, Basic Diplomacy & ScenariosGreetings everyone! I am back with another bi-weekly update! I strive to get these out. Hopefully many of you find these interesting. I would love to get your feedback at anytime! As always, these 2 weeks were more than busy. · First, we got a new short (14 seconds) trailer: Click here to view YT Short · Second, as promised, here is a sneak peek of the New Game Development interface: Developing…