Irondrive
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Storage Zones, Small Cargo, new job Extinguish Fire & Morale System, module anim Hey everyone :), this update applies to the full version of the game, not the demo. New Systems and Implementations · Storage Zones. The HAULING job has been reworked. Crew now transport and collect resources from storage zones or from any object that holds items. You can also set a filter on a storage zone to restrict it to a specific resource type, so crew only bring in what you want stored t… | — | |
| In-game event | Auto-Targeting System - Weapons that think for themselves NEW FEATURE: Auto-Targeting System Combat in Irondrive just got a major upgrade. Every weapon module can now be switched to AUTOFIRE mode, letting it select and engage targets on its own freeing you up to focus on crew management, repairs, and the bigger picture during a firefight. HOW IT WORKS Open any weapon module and hit the new "Auto Target" button to configure: · Firing Mode Manual aim an… | — | |
| In-game event | Patch Notes - Construction, Shields & Bug Fixes Here's what changed in today's update: · Added door building and dismantling, you can now construct and remove doors and walls during a run · Improved vehicle exterior graphic perimeter · Fixed camera movement · Shield now resets correctly when a module is unmounted · Fixed shield regeneration being interrupted when taking damage · Improved damaged tile graphics and fixed repair task priorities… | — | |
| In-game event | New Free Update: Challenge Mode is here! (Best players win Early Access!) Three new things dropping in the free demo: · CHALLENGE MODE A brand new endless wave-survival mode. Fight increasingly tough waves, pick a reward after each one, and see how far you get. Completely free for everyone. Share your run results on our Discord! Top performers earn special Discord roles, and our best survivors will get early access to the full game. ːsteamhappyː · Chaff Dispenser A n… | — | |
| In-game event | Crew Rework, Combat Commands & Bug Fixes Crew management reworked Auto/Manual is gone. Crew now works automatically, but you can assign them to a fixed station (weapon, console, etc.) with the new MANNING priority — click a module, and they'll return to it whenever they're free. Fixed a couple of bugs: crew sometimes wouldn't leave the vehicle when clicking the exit tile, and disabled stations were still being occupied. New combat com… | — | |
| Game update | Tutorial & Demo Improvements — Thanks to Your Feedback! Thanks to everyone who's been playing the demo and sharing feedback on Discord — it's already making a real difference. Here's what changed: 🔧 Improved tutorial — clearer guidance, less confusion, smoother onboarding for new players. 🏚️ New scavenging event — you can now send crew outside the vehicle to search a junk heap wreck for supplies and modules. ⚔️ Combat tip added — targeting and de… | — | |
| In-game event | Door System & Vehicle Graphics Update Doors have arrived! Crew members now open and close doors automatically as they move through the vehicle, with a smooth 3-frame animation. Doors also block fire and electrical hazards from spreading when closed, making room layout actually matter for damage control — a well-placed door (or a missing one) can be the difference between containing a fire and losing half your vehicle. Alongside thi… | — | |
| In-game event | Major Update: New Map, New Arsenal, New Look It's been a packed stretch of development, and there's a lot to share. Here's everything that landed in Irondrive recently: 🗺️ New Map Navigation System The world map has been completely reworked. Explore a brand new procedural navigation system that makes traveling between locations feel more dynamic and immersive. ⚔️ 16 New Weapons Arrive Time to arm up. Sixteen unique weapons are now availa… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.