
Crew management reworked
Auto/Manual is gone. Crew now works automatically, but you can assign them to a fixed station (weapon, console, etc.) with the new MANNING priority — click a module, and they'll return to it whenever they're free.
Fixed a couple of bugs: crew sometimes wouldn't leave the vehicle when clicking the exit tile, and disabled stations were still being occupied.
New combat commands
FIRE ALL — aim every ready weapon at one target
CODE RED — sends the whole crew to their assigned stations
CODE BLUE — sends the whole crew to repair duty
Healing, eating, drinking and panic always stay top priority — no crew member gets forced to ignore a real emergency. Hover over each button for a quick explanation.
Eating & drinking polish
Fixed a missing progress bar, added pickup sounds, slightly shortened eating time.
Stability
Fixed a crash related to fire/spark effects during heavy repair or combat.
Thanks for playing and reporting bugs — keep it coming!