Hey everyone :), this update applies to the full version of the game, not the demo.
Salvaging Job. New crew job: recover resources from scrap and wreckage scattered in the environment.
Mining Nodes. Added Iron and Copper deposits on the map that can be mined for raw materials.
New Raw Resources & Plates. Added Raw Copper and Raw Iron, refinable into Copper Plate and Iron Plate.
Quality Meals. New cooking recipes with higher-quality meals for the crew.
Water Module. Now produces Dirty Water - added a recipe to turn it into Water Bottles in the kitchen.
Furnace. New production module, later upgraded to level 3 with additional recipes.
Hull Protective Wall + Scrap Processor. A new wall that protects the hull from damage, and a new Scrap Processor module to turn scrap into usable materials.
Recycler Module. New module for recycling resources.
Power Core. Can now be unmounted, purchased from merchants, and in some cases multiple Power Cores can be used at once to increase available energy.
Lab & Chemist Job. New Lab module, new Chemist job, and new recipes for Components and Plastic.
Large Cargo. Added a third storage size, alongside Small and Medium.
Gunnery Bonus. Crew skill now affects weapon damage and reload speed.
Sorting Bay & Buildable Cargo Bay. Storage rework: the new Sorting Zone and Cargo Bay are now player-buildable.
Chickens & Farming. A new animal aboard: chickens, with a dedicated farming job to produce food.
Code Blue. New dedicated fire suppression system with its own crew priority.
Door Access. Doors now handle crew and enemy access more realistically.
More Reliable Pathfinding. Crew now re-checks target reachability mid-action, reducing stuck states.
Merchant Repairs. You can now repair your vehicle directly at merchants.
Map Travel. More intuitive sector selection, with a disabled "TOO FAR" travel button for distant destinations, and a confirmation prompt for dangerous sectors.
Job Tooltips. Added explanatory tooltips to every crew-assignable job.
Diagonal Hauling. Crew can now haul items along diagonal paths too.
Health & Shield. Visible numeric values for health and shield, shield now affected by distance, and a new alert for insufficient Power Core energy.
Crew Panel. Added walking speed to the crew info panel, plus double-click to center the camera on a crew member.
Thanks again for the support and for reporting issues, it's fundamental to keep improving the game. Help and support me on Discord: discord.gg/NNWJP6rRAQ