Irondrive · published
Hey everyone :),
this update applies to the full version of the game, not the demo.
Storage Zones. The HAULING job has been reworked. Crew now transport and collect resources from storage zones or from any object that holds items. You can also set a filter on a storage zone to restrict it to a specific resource type, so crew only bring in what you want stored there.
Small Cargo. New small buildable storage option for items. [add capacity/cost]
Physical Inventory. Items you own are now represented physically on the vehicle instead of just abstract numbers.
Fire Suppression. Crew can now actively extinguish fires as a dedicated priority, with new sound and smoke effects.
Morale. Crew morale is now tracked and affects performance. Keep your people fed, watered and safe.
Raw Materials. Added Raw Scrap, Dirty Water, Raw Polymers and Wood.
Resources are now refunded when dismantling structures
Add a perimeter wall with shadow in the vehicle
Graphic improvements on modules
Add modules animations on power core, life support, command hub and engine
Add special drop chance for modules when kill enemy vehicles
Added cooking animation for crew members
Added door open sound and cooking audio
Added tooltip to build buttons
Added alert sorting by priority
Created central modules database (this is important in future to enable players to create and add mod to the game)
Plenty of annoying fixes
Thanks for playing and reporting issues, it shapes these updates. ːsteamthumbsupː
Help and support me on discord discord.gg/NNWJP6rRAQ