Iron Bird
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
06 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
06 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 1.1.0 — Charge Overhaul: One Button, Clearer Feedback, Fixed Boss Warnings This update is all about the charge attack: one-button controls, clear feedback while you charge and when you fire, and numbers that finally reward holding for a higher level. It also fixes 22 boss attacks whose warning markers did not match their real hit areas. One-Button Charge · Primary fire is automatic. You no longer hold the fire button to shoot. · The fire button is now the charge butto… | — | |
| Game update | Patch 1.0.10 — Clearer boss attacks: single beam warnings, aimed beams, fixed in This patch is all about making boss attacks readable: one clear warning per attack, a strike that lands exactly when the warning ends, and no more damage you can't see coming. Fixes · Horizontal and diagonal boss beams were not being drawn at all, but still dealt damage. Only straight up/down beams were visible. All beam directions now render correctly (Railstorm Nemesis, King Iron Veil, rotati… | — | |
| Game update | Patch 1.0.7–1.0.9 — Hands-on tutorial, instant retry, boss visual pass, Act 1 El Three patches in one update: 1.0.7 focuses on the first few minutes of play, 1.0.8 makes boss attacks easier to read and fixes a hit-detection issue with the Act 1 Elite, and 1.0.9 cleans up a few audio and UI issues. New · The tutorial now asks you to actually do the two things that matter: graze a bullet, then fire a charge shot. Each step waits until you do it (with a short auto-skip so nobo… | — | |
| Game update | Patch 1.0.7 / 1.0.8 — Hands-on tutorial, instant retry, frame cap, Act 1 Elite h Two patches in one update: 1.0.7 focuses on the first few minutes of play, and 1.0.8 fixes a long-standing hit-detection issue with the Act 1 Elite. New · The tutorial now asks you to actually do the two things that matter: graze a bullet, then fire a charge shot. Each step waits until you do it (with a short auto-skip so nobody gets stuck), and enemy ships keep coming while you practice. The p… | — | |
| Game update | Patch 1.0.6 — Gentler first node row, HUD tooltips New Hover tooltips on the right-side HUD: move the mouse over a sub-unit or cosmic power icon to see its name, current level effect, fusion partner, enhancement condition and enhanced effect (in your language). Works while paused. Mouse only for now. Changes Act 1, first row of the node map (right after the tutorial) no longer offers an Elite node. It is now Normal / Normal-or-Treasure / Normal… | — | |
| Game update | Patch 1.0.5 — Phantom hits from fading beams/zones, 3rd sub-unit on Continue Two fixes from a full review of hit detection and the Continue flow. Fixes Beams and ground zones no longer deal damage while they are fading out. Previously the last 15% (beams) / 20% (zones) of an attack could still hit you even though it was nearly invisible — the likely cause of "I wasn't hit but took damage" during elite and boss fights. Continue: if you had expanded your sub-unit slots at… | — | |
| Game update | Patch 1.0.4 — Ship HP bar, Hornet drones, Act 0 continue, Iron Bird charge shot Hotfix based on your reports. Thank you for playing and reporting! Iron Bird (starter aircraft) Charge shot now behaves like a screen-clearing bomb for newcomers: Lv1 fires instantly on tap, Lv2 after 0.5 s, Lv3 after 1.0 s (was 0.6 / 1.2 / 1.8 s). Other aircraft are unchanged. Fixes The mini HP bar under your aircraft was drawn far below the ship and stretched across half the screen, and drain… | — | |
| Major update | Iron Bird 1.0 is out — three post-launch updates, 30% off until Sept 25 Iron Bird has left Early Access. Version 1.0 is the full game: 10 aircraft with distinct weapon systems, 10 sub-units, dozens of cosmic powers, 4 acts of boss fights, and full localization in 7 languages (English, Korean, Simplified Chinese, Japanese, Russian, Spanish, German). Since launch we've already shipped three updates based on your reports: 1.0.1 - Boss Fix, Onboarding Tips & UI Readabi… | — | |
| Game update | Update 1.0.3 — Five Aircraft Unlocked From the Start The first five aircraft — Iron Bird, Falcon, Rayce, Vanguard and Hornet — are now unlocked from the start. Each one plays very differently (laser, spread, homing, charge-focused, drone escort), and our data showed most players never got to try a second aircraft before the old unlock conditions kicked in. The five late-game aircraft (Bastion, Spectre, Apollo, Prism, Titan) remain unlock rewards.… | — | |
| Game update | Update 1.0.1 — Boss Fix, Onboarding Tips & UI Readability Fixed - King Storm Caller (Act 4): the boss could enter its final phase in a broken state — no attack patterns and no defeat sequence. Beating it in that state skipped the death animation and the Titan unlock credit. Root cause fixed; the failsafe now reports correctly instead of counting it as a normal victory. - Sub-unit selection: the screen no longer closes on its own after 20 seconds. Take… | — | |
| Game update | Hotfix — Volume Settings & Startup Crash Hello, pilots — quick hotfix based on your reports! ■ Sound - Fixed volume settings not applying to most of the game's audio: title music ignored the sliders entirely, the master slider didn't affect sound effects, and in-game music only updated on the next track. All audio now responds to Master / BGM / SFX sliders immediately. - Special thanks to ohilsam89 for reporting this on the community… | — | |
| Game update | Early Access Update 1 — Boss Overhaul, Localization & Stability Hello, pilots! This is our first major update since the Early Access launch. It brings the build fully up to date with everything we've been working on — a big overhaul of the late-game bosses, localization improvements, and a batch of important fixes. ■ Boss Overhaul - All 5 Act 4 "King" bosses reworked with 20 new signature mechanics, each with dedicated sound effects - Final boss received 4… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.