Two patches in one update: 1.0.7 focuses on the first few minutes of play, and 1.0.8 fixes a long-standing hit-detection issue with the Act 1 Elite.
New
- The tutorial now asks you to actually do the two things that matter: graze a bullet, then fire a charge shot. Each step waits until you do it (with a short auto-skip so nobody gets stuck), and enemy ships keep coming while you practice. The prompt also explains what grazing gives you: it fills your charge gauge.
- The game over screen shows what shot you down (boss and attack type), and R / Y restarts instantly with the same aircraft, with no trip back to the title screen.
Fixes
- Act 1 Elite (Sentinel Prime): its homing shots used a separate hit check that triggered on the graze zone around your ship instead of your actual hitbox, so they could "hit" you from well outside your ship. They now use the same bullet system as every other enemy shot: same hitbox, cleared by a charge shot, blocked by shield sub-units, and they count for grazes like normal bullets.
- Background clouds no longer visibly jump a few seconds after a run starts.
Changes
- Default frame cap of 240 fps. Uncapped rendering on some PCs was pushing the GPU to 100% for no visual benefit.
- Korean text: the term for grazing is now 스치기 throughout the UI.
Under the hood
- Added onboarding telemetry (first charge shot, tutorial gate results, cause of death) so we can keep tuning the opening.
- Homing shots are pooled bullets steered by a scene-level driver, so they clean up correctly when the enemy dies.