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Iron BirdNewsPatch 1.0.7 / 1.0.8 — Hands-on tutorial, instant retry, frame cap, Act 1 Elite h
Game update

Patch 1.0.7 / 1.0.8 — Hands-on tutorial, instant retry, frame cap, Act 1 Elite h

Iron Bird · published 16 Sep 2026, 06:51 UTC

All newsPlayers around this dateRead on Steam

Two patches in one update: 1.0.7 focuses on the first few minutes of play, and 1.0.8 fixes a long-standing hit-detection issue with the Act 1 Elite.

New

  • The tutorial now asks you to actually do the two things that matter: graze a bullet, then fire a charge shot. Each step waits until you do it (with a short auto-skip so nobody gets stuck), and enemy ships keep coming while you practice. The prompt also explains what grazing gives you: it fills your charge gauge.
  • The game over screen shows what shot you down (boss and attack type), and R / Y restarts instantly with the same aircraft, with no trip back to the title screen.

Fixes

  • Act 1 Elite (Sentinel Prime): its homing shots used a separate hit check that triggered on the graze zone around your ship instead of your actual hitbox, so they could "hit" you from well outside your ship. They now use the same bullet system as every other enemy shot: same hitbox, cleared by a charge shot, blocked by shield sub-units, and they count for grazes like normal bullets.
  • Background clouds no longer visibly jump a few seconds after a run starts.

Changes

  • Default frame cap of 240 fps. Uncapped rendering on some PCs was pushing the GPU to 100% for no visual benefit.
  • Korean text: the term for grazing is now 스치기 throughout the UI.

Under the hood

  • Added onboarding telemetry (first charge shot, tutorial gate results, cause of death) so we can keep tuning the opening.
  • Homing shots are pooled bullets steered by a scene-level driver, so they clean up correctly when the enemy dies.
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Game update19 Sep 20261.1.0 — Charge Overhaul, Weapon Rebalance & Readability FixesThis update rebuilds the charge attack around one button, rebalances every aircraft's primary fire with measured data, and fixes a long list of things that were drawn in the wrong place — boss warning markers, the charge ring, the boss HP bar, and where enemies actually aim. One-Button Charge · Primary fire is automatic. You no longer hold the fire button to shoot. · The fire button is now the…Game update19 Sep 20261.1.0 — Charge Overhaul, Weapon Rebalance & Readability FixesThis update rebuilds the charge attack around one button, rebalances every aircraft's primary fire with measured data, and fixes a long list of things that were drawn in the wrong place — boss warning markers, the charge ring, the boss HP bar, and where enemies actually aim. One-Button Charge · Primary fire is automatic. You no longer hold the fire button to shoot. · The fire button is now the…Game update18 Sep 20261.1.0 — Charge Overhaul, Weapon Rebalance & Readability FixesThis update rebuilds the charge attack around one button, rebalances every aircraft's primary fire with measured data, and fixes a long list of things that were drawn in the wrong place — boss warning markers, the charge ring, the boss HP bar, and where enemies actually aim. One-Button Charge · Primary fire is automatic. You no longer hold the fire button to shoot. · The fire button is now the…