Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Iron BirdNewsPatch 1.0.10 — Clearer boss attacks: single beam warnings, aimed beams, fixed in
Game update

Patch 1.0.10 — Clearer boss attacks: single beam warnings, aimed beams, fixed in

Iron Bird · published 17 Sep 2026, 09:47 UTC

All newsPlayers around this dateRead on Steam

This patch is all about making boss attacks readable: one clear warning per attack, a strike that lands exactly when the warning ends, and no more damage you can't see coming.

Fixes

  • Horizontal and diagonal boss beams were not being drawn at all, but still dealt damage. Only straight up/down beams were visible. All beam directions now render correctly (Railstorm Nemesis, King Iron Veil, rotating beam patterns and more).
  • King Silent Fang, Silent Strike: its beams fired off the top of the screen and could never hit you. It now fires a four-beam fan aimed at you, with a gap in the middle to slip through.
  • Fortress Prime, Reinforced Barrage: the damage area was a circle smaller than the square on screen, so the corners and top/bottom edges of a red cell were safe. The hit area now matches the drawn square exactly.
  • Fortress Prime, Reinforced Barrage: the cell warnings disappeared before the later cells exploded. Each cell now keeps its warning until the moment it explodes.
  • Grid attacks (Fortress Prime, Mortar Maw) used the full window width, so edge cells were partly hidden under the side HUD panels. Grids now cover only the play area.
  • Boss defeat now plays a proper explosion sound instead of a short click.

Changes

  • Boss beams: the separate warning strips that appeared before some beams are gone. Each signature beam now has a single 1.5-second warning line, and the strike lands at the same moment as before.
  • Bosses now hold still while warning for and firing a beam, so the beam no longer swings around with the boss.
  • Beam strikes now hum with a pulsing glow instead of the whole beam stretching wider and narrower.
  • Railstorm Nemesis: Rail Charging, Multi Rail and Overdrive now fire from the boss toward you instead of sweeping rails that only covered half the screen. Multi Rail picks two of three aimed lanes; Overdrive fires 16 beams within 30 degrees of your position.
  • Railstorm Nemesis: every beam is now a thin electric zigzag. Signature attacks are drawn thicker and brighter so you can tell them apart from basic attacks, which now share a single color. The actual hit width is the same thin line for all of them.
  • Grid attacks: red means it's about to explode, empty means safe (including cells that have already exploded). The green safe markers have been removed. Each cell bursts in a flash at the exact moment its warning ends, and that's when damage happens.
  • Mortar Maw, Farewell Count: now uses the same red cell warnings as Fortress Prime.
  • Mortar Maw, Bombardment Grid (5x5): instead of showing only the safe cell, it now marks all 24 danger cells, and the warning is 2 seconds instead of 1.
  • Shield Crusher, Armor Lock: removed the decorative circles over the armor plates that looked like a separate attack.
More from Iron Bird

Other announcements

All news
Game update19 Sep 20261.1.0 — Charge Overhaul, Weapon Rebalance & Readability FixesThis update rebuilds the charge attack around one button, rebalances every aircraft's primary fire with measured data, and fixes a long list of things that were drawn in the wrong place — boss warning markers, the charge ring, the boss HP bar, and where enemies actually aim. One-Button Charge · Primary fire is automatic. You no longer hold the fire button to shoot. · The fire button is now the…Game update19 Sep 20261.1.0 — Charge Overhaul, Weapon Rebalance & Readability FixesThis update rebuilds the charge attack around one button, rebalances every aircraft's primary fire with measured data, and fixes a long list of things that were drawn in the wrong place — boss warning markers, the charge ring, the boss HP bar, and where enemies actually aim. One-Button Charge · Primary fire is automatic. You no longer hold the fire button to shoot. · The fire button is now the…Game update18 Sep 20261.1.0 — Charge Overhaul, Weapon Rebalance & Readability FixesThis update rebuilds the charge attack around one button, rebalances every aircraft's primary fire with measured data, and fixes a long list of things that were drawn in the wrong place — boss warning markers, the charge ring, the boss HP bar, and where enemies actually aim. One-Button Charge · Primary fire is automatic. You no longer hold the fire button to shoot. · The fire button is now the…