Clearance Defence Playtest
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
011 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
011 Sep 2026
| Published | Title | Build |
|---|---|---|
| Night 5, full controller support, and a big pile of polish This is a chunky update. If you were last playing on 0.77, you have a fair bit waiting for you. Here is the lot. Night 5: Fighting Fire with Fire A whole new night, and it does not play nice. · The Bombardier : a new tower that lobs firebombs in an arc, with its own artwork, a live 3D model, and proper firing and impact effects. · The Pyro Gnome : the night's boss breathes fire, and it will set… | 24276825 | |
| v0.77.0 Update A proper balance pass on the fourth night, fire gnomes that actually think a bit, and a sweep of fixes straight off your playtest reports. Cheers for the feedback, keep it coming. Balance · Night 4 boss reworked - Foreman Pudding goes down at a fairer pace, and his escort no longer piles on quite so hard. · Final-night difficulty - the last few waves now sit exactly where they're meant to, inst… | — | |
| v0.76.0: polish and fixes A quick update with a batch of polish and fixes from your playtest feedback: · Fairer Night 1 finale : the last wave was a brick wall, so a tidy run can now reach the boss. · New Tips panel on the main menu to help you learn the ropes. · Tidier build menu , and Dismantle now asks you to confirm so you cannot scrap a tower by accident. · New "See-Through Shelves" option when placing. · Clearer R… | — | |
| v0.74.0 Update New · Sound across the board: towers firing, fires crackling, engineers welding. · An end-of-demo send-off from the Grillmarshal, plus a wishlist button and Endless unlocked. · A two-minute survey at the end, so you can tell me what you think. · A night counter while you play, and the end boss now arrives with an escort. Tidied up · Simpler bug reporting: a summary line, a type picker, send as… | — | |
| Beta Patch: Bug Fixes & a Night Four Balance Pass Cheers for all the reports so far, they have been a massive help. This update is live now on the Playtest. Here is what has changed. Fixed from your reports · Losing works properly again. Losing a night once no longer made it impossible to lose afterwards. Sorted. · Speed control no longer sticks. The game speed stops jamming at 1x after you replay a wave. · Fire gnomes know when to stop. They… | — | |
| The playtest is open to more of you now A quick note from me. I have just widened the Clearance Defence playtest to a lot more players, so welcome, and thank you for giving it a go. It is still very much a work in progress. I am building it on my own, with a few contractors helping on art and audio, so every bit of feedback t is genuinely useful and important to me. What would help me most · Tell me what felt good and what felt rough… | — | |
| Night 2Intro Improvements & UI polish Night 2 now always walks you through putting civilians to work — on-screen prompts highlight exactly what to tap, so your production line gets going. · The top bar is clearer: the base manager is now a labelled Safe Zone button, and the see-through toggle is now X-Ray . · Tidied up the tooltips across the Safe Zone panel — they're now easier to read and actually explain what each button does. F… | — | |
| Playtest v0.66.0 Added · 🐞 In-game bug reporter — send us a report straight from the menu (or pause), with your session log attached automatically · 🧯 The extinguisher now puts out fires on your own structures as its foam passes over them Fixed · Bosses no longer get stuck shuffling around walls and towers · Walls only slow enemies once they're actually built (no more phantom slow on unbuilt walls) · Safe-zon… | — | |
| QOL Update This update is mostly stability and polish: the big wave-9 frame-rate cliff is gone (smooth 60 fps even at 70+ enemies), boss fights now trigger reliably, and a long list of Night 2/3 bugs around navigation, evacuation and production are fixed. Enemy difficulty now also adapts quietly to how well you're playing. | — | |
| v0.60.0 Update Night 3 ships with a finale scene, a tougher boss (Foreman Pudding, 22k → 40k HP), and a rebalanced wave ramp. Your workforce, civilians, and sealed stock now carry between nights. Building a FOB is the first objective every night, and the briefing skip button no longer hangs. Build includes many other fixes and QOL improvements. | — | |
| Patch 0.55.2 Fixes the crash on tower-build completion. | — | |
| Ver 0.55.1 Bug Fixes Save during the post-wave-10 truce now correctly reloads back into truce instead of relaunching wave 10. · Half-filled and sealed boxes survive a manual save/reload (state was previously lost). · "Civilians Saved" counter is now a true lifetime total across nights (was previously per-night, silently lying). · Civilians evacuated from a clearance shelf now spawn in front of the shelf instead of… | — | |
| v0.54.4 — three new bosses a sniper rework & save-system fixes Three new wave 10 bosses The -gnome boss variants have been retired. Each night now ends with its own distinct boss: · Sergeant Sizzle — Night 1 · Colour Sergeant Holebert — Night 2 · Foreman Pudding — Night 3 Tower balance · Sniper Tower: +50% range on the branch upgrade. Snipers are now genuinely a long-range option compared to gatling and standard towers. · Boss fights tuned. Bosses no longe… | — | |
| v0.54.3 - full rewrite of the save system Save anywhere, resume anywhere. A new Save & Quit on the pause menu captures the exact state of your run — wave, towers, supplies, every structure — and Continue on the main menu drops you straight back in. No more losing a session because you needed to step away. Named manual saves. Save and Load buttons on the pause menu keep titled slots between runs, handy for testing different builds again… | — | |
| v0.45.0 - Logistics Rework Take direct control of your ammo supply — send resources from the Safe Zone straight to specific towers, push stockpiles to the FOB, and call in resupplies on demand. A redesigned Logistics tab and at-a-glance low-ammo warnings make the whole chain visible mid-wave, so you'll always know where the next dart is coming from. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 11 Sep 2026new | Fri | 01:02 | No patch notes · unannounced build | 25243231 | beta | 1 | — |
| 18 Jul 2026 | Sat | 20:03 | Night 5, full controller support, and a big pile of polish | 24276825 | public | 1 | — |