v0.77.0 Update

Clearance Defence Playtest · published

A proper balance pass on the fourth night, fire gnomes that actually think a bit, and a sweep of fixes straight off your playtest reports. Cheers for the feedback, keep it coming.


Balance

  • Night 4 boss reworked - Foreman Pudding goes down at a fairer pace, and his escort no longer piles on quite so hard.
  • Final-night difficulty - the last few waves now sit exactly where they're meant to, instead of quietly running hotter than intended.
  • Your maze earns its keep - a longer, twistier maze now counts towards how much pressure the night brings. Build clever, take more on.

Enemies

  • Fire gnomes play smarter - they hold their fire bombs until they're well into your maze now, going after the towers inside rather than chucking them at the first wall they meet.

Towers

  • Extinguisher slow reworked - the CO2 slow is now tied to the spray cadence, which sorts the old lingering-slow oddity.
  • Empty extinguishers stop swivelling about once they're out of foam.

Fixes & Polish

  • Dismantling no longer flickers, and clearing structures from the HQ zone tidies the tiles properly.
  • The truce phase no longer trips up if you pause mid-night.
  • Softened the laser and extinguisher firing sounds.
  • A handful of smaller demo fixes from your reports.


Spotted something off? The in-game Report button sends it straight to me.