Beta Patch: Bug Fixes & a Night Four Balance Pass

Clearance Defence Playtest · published

Cheers for all the reports so far, they have been a massive help. This update is live now on the Playtest. Here is what has changed.

Fixed from your reports

  • Losing works properly again. Losing a night once no longer made it impossible to lose afterwards. Sorted.
  • Speed control no longer sticks. The game speed stops jamming at 1x after you replay a wave.
  • Fire gnomes know when to stop. They will no longer keep torching towers that are already rubble.
  • No more Safe Zone snags. Units that got stuck in the Safe Zone, or caught on tower corners, now find their way round.
  • Workers left in peace. Enemies no longer chase your delivery crew once they reach the Safe Zone.

Balance and feel

  • Faster restocking. Towers top up from the Safe Zone quicker, so a full delivery crew actually keeps pace, fair play.
  • Extinguisher slow fixed. The slow now covers the full upgraded range, instead of just a patch in the middle.
  • Smoother nights. Difficulty ramps more evenly from night to night, with bigger base gnome swarms in the later waves.
  • Night Four economy. Materials no longer pile up endlessly on Night Four, so the back half stays a proper squeeze.

Keep the feedback coming, either through the in-game report button or over on Discord. It all goes straight onto my list - Cheers.