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Clearance Defence Playtest · public · first seen

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Patch notes · published by the developer

Night 5, full controller support, and a big pile of polish

On Steam

This is a chunky update. If you were last playing on 0.77, you have a fair bit waiting for you. Here is the lot.

Night 5: Fighting Fire with Fire


A whole new night, and it does not play nice.

  • The Bombardier: a new tower that lobs firebombs in an arc, with its own artwork, a live 3D model, and proper firing and impact effects.
  • The Pyro Gnome: the night's boss breathes fire, and it will set your defences alight if you let it get close.
  • The Wall Gate: upgrade a wall into a gate you can open and close, to let your own workers through and shut it on the gnomes.

Full controller support


You can now play on a pad, Steam Deck included. The cursor clicks the HUD, the build and action wheels own the sticks, every menu and the codex are pad-navigable, and the on-screen glyphs match your controller. Even Report a Bug works on the pad.

More depth

  • Endless scaling with a reworked adaptive difficulty that paces its climb and remembers it in your save, so a long run stays fair.
  • A redesigned Codex, with every wiki page now matching the shipped game.
  • Tower nicknames, so your towers get their own daft names (say hello to "The Beefeater").

Quality of life and fixes

  • Enemies no longer get stuck at maze chokepoints, so your maze does what you built it to do.
  • Overwrite-saves and a richer end-of-night summary.
  • FOB cleanup jobs now group into one orderable queue entry.
  • Towers ease into their poses instead of snapping, a couple of load crashes sorted, and a good stack of smaller fixes besides.


Fair play for sticking with it. If something breaks, give me a shout on the Discord.
Diolch,
Flat Frog Games

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