Eslabong
Playing now
680−349 vs. yesterday
55%of peak
All-time peak
1,2266 Sep 2026
Playing now
680−349 vs. yesterday
All-time peak
1,2266 Sep 2026
| Published | Title | Build |
|---|---|---|
| EARLY ACCESS 0.40.5 EARLY ACCESS 0.40.5 To make it easier for players to hunt for shiny or top fighters, I am increasing the number of roster slots and HQs upgrades: Starting Size: 20 Upgraded Size : 25, 30, 35, 40, 45, 50 Cost: 5.000, 12.500, 30.000, 75.000, 200.000, 500.000 Old max 35, New max 50. There are also fixes to the Relic market (more Rares and Legendaries will appear) , performance improvements, and a… | 25141363 | |
| EARLY ACCESS 0.40.4 - Small fixes - Improved Draft mode with Snake Draft - Fixed Champion offers across divisions - Fixed Timesworn, Firemage, Lancero and Warlock AI casting abilities. - Fixed Berserker and general idle behavior while Flanking. - Fixed Most Awards Rank. - Fixed visual flashes at round start. | 25136862 | |
| EARLY ACCESS 0.40.3 - Fixes and relic inventory increase EARLY ACCESS 0.40.3 - Increased base Relic inventory and upgrades. - Fixed fighter abilities/stats issue when buying from another division. - Fixed limit to the backup autosave to 50 (included a clean-up). - Fixed Timesworn pricing imbalance. - Added small stat battle bonuses to each personality. - Improved performance in low-end PCs. | 25132306 | |
| Hotfix - Load campaign fix - Fixed a crash that could occur when having a large number of save files. | 25130617 | |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 5 Sep 2026 | Sat | 13:37 | EARLY ACCESS 0.40.5 | 25141363 | public | 1 | — |
| 5 Sep 2026 | Sat | 04:04 | EARLY ACCESS 0.40.4 - Small fixes | 25136862 | public | 1 | — |
| 4 Sep 2026 | Fri | 21:02 | EARLY ACCESS 0.40.3 - Fixes and relic inventory increase | 25132306 | public | 1 | — |
| 4 Sep 2026 | Fri | 18:56 | Hotfix - Load campaign fix | 25130617 | public | 1 | — |
| 4 Sep 2026 | Fri | 18:38 | EARLY ACCESS 0.40.2 - Improved loading times. and more QoL | 25130370 | public | 1 | — |
| 4 Sep 2026 |
| EARLY ACCESS 0.40.2 - Improved loading times. and more QoL **EARLY ACCESS 0.40.2** - Improvements to the campaign hub loading times after a battle. - Throne of Bones legendary relic can now be equipped by Warlocks. - Some fixes to timeouts to the Challenge Tower - Added more QoL, like Shiny text, being able to set keyboard controlls for local Player 2, among other scrolling fixes. |
| 25130370 |
| QoL additions to Custom Match and more legendary relics A quick set of fixes to add Quality of life additions to the Custom Match mode, like rightclick to remove, and new hover effects when selecting fighters. Also the max active legendary relics has been increased from 2 to 5. | 25127144 |
| EARLY ACCESS - 0.36.1 - Multiplayer and Class Balance New patch this time the focus is on multiplayer and class balance . There are also some important improvements to the rival teams formations and market use. The patch will go live in 15 minutes from now. EARLY ACCESS - 0.36.1 Ranked Based on player feedback, the Challenge Tower teams are now limited to one regular fighter per class plus one Champion. Champions do not consume a regular class slo… | 25065348 |
| EARLY ACCESS - 0.35.6 Tactics - Added individual Opening Move durations from 1–5 seconds. Personal settings override the team duration and work across Formation, Academy, Draft, Cups, between-round editing and online teams. Draft Mode - Draft Mode now randomizes the turn order of all eight clubs and uses smarter AI drafting based on fighter quality, frontline, damage and utility. - Draft tournaments now use BO3 for… | — |
| EARLY ACCESS - 0.35.5 EARLY ACCESS - 0.35.5 - Draft Cup now allows changing each fighter’s tactics before quarterfinals, semifinals and finals; choices persist throughout the bracket. -Lina’s Gem now reduces maximum HP and DEF by 20% besides the Resurrection and 20% mana increased. -Infernus Threat no longer affects 1v1 tournaments, Draft Cup, All-Star or Chaos Thunder matches. - Expanded Localization keys for sever… | — |
| EARLY ACCESS - 0.35.4 EARLY ACCESS - 0.35.4 A few requested QoL and fixes - Added persistent Cup Lineups, saving squads, formations, tactics, captains and control modes PER competition. - Added Treasure House Levels 6–7, increasing relic capacity to 50–55. - Draft Mode now allows Captain selection and ability tooltip inspection. - High level signings now cost Renown: fighters up to 5 levels above your top five Club… | — |
| EARLY ACCESS - 0.35.2 - Added a visible "Back to Club" button to Challenge Tower. - Fixed Rockscar sometimes failing to BLOCK because its own attack prevented the defensive reaction. - Fixed Orbiting Blade and Ricochet Blade cleanup errors during scene transitions. - Metronome relic now correctly back to 8% lifesteal. - Fixed Rockscar and Archer tags to be their standard name and not their codename. - Fixed sorting… | — |
| EARLY ACCESS - 0.35.1 NEW CONTENT Eslabong now has Overwhelmingly Positive reviews! Thank you to everyone who helped make this happen. I’m more motivated than ever to keep improving the game. EARLY ACCESS - 0.35.1 NEW CONTENT · New class: The Rockscar is here (no, not a rock star). · New Chaos Thunder formats: 2+2 vs 2+2 and 3+3 vs 3+3 alliances, with shared BO5 scoring, fixed teammates, co-champions and ally indicators. Season… | — |
| EARLY ACCESS - 0.34.4 EARLY ACCESS - 0.34.4 BALANCE: - Accelerated Infernus Threat progression: it now reaches +40% in Season 10 and the +60% cap in Season 15. - Fear is now correctly affected by CC resistance. - Defense Cap (900) has been removed. (If you had previously assigned more than 900, you should see the proper number now) - Lancero and Lightning Mage general damage buffs. - Everwinter and Thunderwrath appe… | — |
| EARLY ACCESS - 0.34.3 - Balance: Doubled the cast times of all resurrection type abilities and increased the mana costs of Resurrection to 50, Lina’s Resurrection to 35, and Celestial Invoke to 25. | — |
| EARLY ACCESS - 0.34.2 EARLY ACCESS - 0.34.2 Quick fix based on top ladder player's feedback: Added an offensive soft cap above 600 PWR: additional damage scaling is now 40% effective, reducing extreme endgame burst. Healing, shields, and displayed PWR remain unchanged. (Applies to all fighters, including existing ones.) Mages base PWR increased by 10%. (Applies only to newly generated Fire, Ice, Conjurer, Lightning,… | — |
| EARLY ACCESS - 0.34.1 New patch adding some requested features and fixes. I am also preparing the systems for upcoming new content. Also new record of concurrent users so thank you!!!! Have a nice Sunday! EARLY ACCESS - 0.34.1 Added Better late game balance with different DEF growth depending on the class role: Added relic propose (relic to relic trading). Added transfer news filters to the Feed. Added access to the… | — |
| EARLY ACCESS - 0.33.11 EARLY ACCESS - 0.33.11 - Attack is now called Power. - Updated 16 relics and all eight languages to use Power/PWR consistently. - Fixed issue with player team receiving less offers than expected. - Fixed Melee DPS failing to return to healers after engaging blockers. - Improved Target Healer priority for characters with actual healing abilities. - Added a rare death spin animation, with a highe… | — |
| EARLY ACCESS - 0.33.10 Hey new record of concurrent users today with 1300!!! Today I am sending a quick patch to fix some issues. A lot has changed in less than a week since release, so I need some time to absorb player's feedback.Thank you everyone. EARLY ACCESS - 0.33.10 - New tactic: target priority for Melee DPS. - Fixed roster drag/drop between Active and Reserves. - Fixed dead drop zones on Fighter Cards. - Fix… | — |
| EARLY ACCESS - 0.33.7 **EARLY ACCESS - 0.33.7** Balance pass on some abilities/classes based on player feedback: - Melee HP has been increased by 15% - Shaman bolt cast time increased from 0.5 to 0.4 and cooldown from 1 to 0.8 - Archer basic attack reduced from 18 to 16 - Rogue Assasin HP increased 10% (on top of the 15% to all melees) - Rogue Assasin basic damage increased from 18 to 20 - Spellblade attack speed fr… | — |
| EARLY ACCESS - 0.33.6 Today, Eslabong reached 1,000 concurrent players. That's a lot for a new indie game, so I'm super thankful. I wanted to push some fixes before the weekend. There's also an important change to gold progression that I think should make the game more fun and rewarding. Common relics are way more accessible now, so have fun building and upgrading your squad how YOU like. And new relics are coming n… | — |
| EARLY ACCESS - 0.33.5 - Fixed ranged AI getting stuck at arena walls by preventing formation cohesion offsets from accumulating every update. - Fixed Whirlwind continued pursuing its castlocked target after death. - Fixed Rebirth options/milestones not being rewarded properly. | — |
| EARLY ACCESS - 0.33.4 EARLY ACCESS - 0.33.4 - Fixed development tomes not applying milestones correctly - Fixed AI teams using Tight formation - Fixed fighters defaulting to AOE +3 tactics. - Fixed academy panel overflow. - Fixed some abilities not being used correctly due AOE tactics. - Removed natural from AOE tactics: new default is Anyone. - Localization improvements. | — |
| EARLY ACCESS - 0.33.2 + 0.33.3 EARLY ACCESS - 0.33.2 + 0.33.3 - Resurrection skills: Repeatedly resurrecting the same fighter now has diminishing returns per battle: 100% / 65% / 42.25% / 35% minimum. This affects both restored HP and post revive invulnerability duration. - Improved Teamwork and Tight Formation: Fighters maintain team structure and coordinate their positioning without getting stuck behind allies. - Fixed Tac… | — |
| EARLY ACCESS - 0.33.1 EARLY ACCESS - 0.33.1 - New Advanced tactics that have been requested by the community: AOE Efficiency: Natural , Requires 2 , Requires 3 Friendly Fire: Natural, Avoid, Calculated, They Will Dodge Each personality have a different default setting (Reckless personality will use They will Dodge, Cautious will use Avoid. Speecific Tactic setting always will have priority over personality. - Fixed… | — |
| EARLY ACCESS - 0.32.1 - Academy Rework EARLY ACCESS - 0.32.1 - Academy rework: 3v3 league, manual team selection, playable matches without advancing the week, unique formations, and a new Development Tome economy. - Development Tome is a new currency you can use to increase a low level and boost it to your average. You should be able to use it once or twice per season and only on low levels. - You get Development tomes by playing/au… | — |
| Fri |
| 15:24 |
| QoL additions to Custom Match and more legendary relics |
| 25127144 |
| public |
| 1 |
| — |
| 4 Sep 2026 | Fri | 14:34 | No patch notes · unannounced build | 25126188 | public | 1 | — |
| 4 Sep 2026 | Fri | 14:16 | No patch notes · unannounced build | 25125777 | public | 1 | — |