Eslabong · published
Tactics
- Added individual Opening Move durations from 1–5 seconds. Personal settings override the team duration and work across Formation, Academy, Draft, Cups, between-round editing and online teams.
Draft Mode
- Draft Mode now randomizes the turn order of all eight clubs and uses smarter AI drafting based on fighter quality, frontline, damage and utility.
- Draft tournaments now use BO3 for 2v2/3v3 and BO5 for 4v4/5v5.
- Draft fighter options are now generated within a maximum 5 level range.
- Improved Draft Mode card sizing and Tactics dropdown styling.
- Fixed Draft recruits losing progression history or receiving duplicate Skills, Upgrades, Masteries and Specializations.
- Expanded Development Plans with smarter Academy/Training priorities, timed rotations, explicit exceptions and four automation presets.
- Development previews now explain selections, show capacity and rotation timing, and warn about injuries or conflicting assignments.
Difficulty
- Improved Hard and Infernus AI coordination without adding new stat bonuses: teams avoid overlapping major abilities, coordinate combos and adapt between rounds.
UI
- Longstep Wheel now grants +12% dash distance, while Skipping Stone grants 10% basic dash cooldown. Both can be equipped together.
- Updated tinted UI panels with the new arena tile background. Most panels are now nicer to the eye.
- Cleaned up Market UI elements, including Renown prices, Rival Interest and Injury labels.