New patch this time the focus is on multiplayer and class balance . There are also some important improvements to the rival teams formations and market use. The patch will go live in 15 minutes from now.
EARLY ACCESS - 0.36.1
Ranked
Based on player feedback, the Challenge Tower teams are now limited to one regular fighter per class plus one Champion. Champions do not consume a regular class slot.
Ineligible teams retain their Elo, records, likes, statistics and history, becoming eligible again after submitting a valid composition.
Added Ranked Exhibition, allowing ineligible teams to practice without affecting progression, rewards or statistics. Additional PvP brackets based on level and difficulty are planned.
Balance
High end offensive PWR scaling above 600 now retains 50% efficiency instead of 75%. Aprox damage change -10%--15% at those levels.
Sustain saturation updated: the first external healer/shielder operates at 100%; additional sources operate at 50% within four seconds. Self-healing and lifesteal remain unchanged.
Heavy frontliners now have 30% longer cooldowns on true mobility abilities. Mobility native classes are unaffected.
Reaper Mage: The One’s Mine can now target a location within 480 range instead of always appearing at the caster’s feet.
Lightning abilities: Thunderclaw Pounce damage reduced from 35 to 30 and Thundercrash’s bonus from 50% to 35%. Total Fulmination’s strike/detonation changed from 30/46 to 27/42, with Empowered bonuses reduced from 50%/35% to 35%/25%.
Spellblade Demon Form: Demon Fireball damage reduced from 34 to 30 and cooldown increased from 0.5s to 0.6s. Hellfire Overdrive’s burst was reduced from 32 to 28.
Whirlwind ticks less frequently, while Frenzy’s bonus was reduced from 30% to 20%.
Almighty Sanctuary healing reduced from 4% to 3% max HP per second.
Apocalypse abilities now fully charge in three seconds, with adjusted maximum scaling and improved AI usage.
Dynamite Axe now explodes after one second, with damage reduced from 85 to 68.
Meteor Rain and Falling Star were reduced. Orc Berserker’s HP, speed and Club Smash damage were lowered.
Buffed Mini Tornado and Steel Wind.
Goblin Archer base HP increased from 110 to 125 and base PWR from 110 to 120.
Lightning Mage base PWR increased from 110 to 120, while Lightning Strike damage increased from 26 to 28.
Reaper Mage base PWR increased from 110 to 120, while Reaper Beam damage per tick increased from 12 to 14.
Rockscar base PWR increased from 70 to 90 and movement speed from 130 to 135. Block now has approximately a 60% chance instead of being guaranteed. Block upgrade now grants stamina reduction.
Wind Twister base PWR increased from 100 to 110, while Mini Tornado damage increased from 15 to 17.
Orc Berserker’s Club Smash now has a slower forward lunge, in addition to its previously listed damage and charged-multiplier reductions.
Improved
Smoother camera movement and zoom.
Autobattle Captain bonuses now scale from 40% on Relaxed to 5% on Infernus and never affect PvP.
Improved AI formations, tactics, adaptation and Market usage, scaling with difficulty.
Infernus threat has been rebalanced to take the captain change into account (from 5% to 3%). Also Infernus threat is not included in 1v1 or small sized matches and tournaments.
Improvements to the SAVE ROSTER and save formation,
More QoL for the DEVELOPMENT options in Roster. You can now automate the development of your team if you don't want to manage that.
Fixed
Fixed Fan of Blades summaries, Rockguard Taunt indicators, cross division counter offers and fighters disappearing from selectors while training.
UI and UX improvements and fixes to several panels.
Localization
Additional localization improvements, including Draft Mode missing keys.