EARLY ACCESS - 0.35.1 NEW CONTENT

Eslabong · published

Eslabong now has Overwhelmingly Positive reviews! Thank you to everyone who helped make this happen. I’m more motivated than ever to keep improving the game.

EARLY ACCESS - 0.35.1 NEW CONTENT

  • New class: The Rockscar is here (no, not a rock star).

  • New Chaos Thunder formats: 2+2 vs 2+2 and 3+3 vs 3+3 alliances, with shared BO5 scoring, fixed teammates, co-champions and ally indicators. Season 1's first Chaos Thunder is always 2+2.

  • New Club Activity: Draft Cup! Draft teams from a shared mercenary pool in roundrobin order (2v2–5v5), then compete in an eight team bracket. It has scaling Renown costs and a four week cooldown. Win to choose and keep one drafted fighter!

  • Added Champions Tournament: Champion only 1v1s with Renown rewards.

  • Search Rival Rosters now covers all six divisions. Inspect external fighters and make Gold, swap or combined offers, though information is limited outside your division.

  • Named teams are better distributed in new campaigns: 8 in Division I and 3 in each other division. Reaching Season 15+ unlocks the Veteran profile: full Codex from the Main Menu and no Renown requirements for classes.

ADDED & IMPROVED

  • Metronome counts multi-hit/AOE abilities once per cast; DoTs no longer advance it. Healing remains at 8% max HP. RIP spin to win build.

  • Improved corpse abilities: resurrection/summons reserve corpses, retarget when needed and resist normal attack interruptions.

  • Improved Legendary relic drop scaling after obtaining one in a season; the previous season long penalty wasn't fun.

  • Rare and Legendary abilities now have more Market Value impact.

  • Rebalanced future DEF growth: Tanks 1.35×; Melee DPS 0.95×; Controllers/Hybrids 0.85×; Supports/Ranged/Rogues 0.70×. Only affects new fighters.

  • PWR only affects 65% heal, down from 85%. % based heals have been rebalanced with longer CD.

  • Cleric is now correctly classified as Support.

  • Champions Tournament costs 10,000 Gold, has a five week cooldown and awards 100–500 Renown based on progress.

  • Rotating class tournaments now use real fighters from all divisions and randomized entry fees.

  • Academy 3v3 selection previews the next three opponents.

  • Added Codex entries for Mistake Chance and Fighter Milestones.

  • Direct offers now include VIEW FIGHTER without losing the configured offer.

  • HQ level 6 raises max roster to 30; level 7 to 35. But prepare your wallet!

  • Standard AI clubs target more fighters for rotation, improving market movement.

  • Challenge Tower remembers filters, search and sorting when navigating Roster/Club.

  • Improved Overview, Match Preview and Feed filter styling.

  • FIND RANKED MATCH now uses the orange available-match style.

  • Removed outdated “The choice is permanent” specialization text.

FIXED

  • Lightning Mage rarely using Discharge because allies triggered friendly-fire restrictions.

  • Corpse abilities wasting casts when another effect used their target.

  • Challenge Tower rejecting veteran-growth model v3 and legacy inactive skill upgrades.

  • Relic cooldown reduction missing from ability tooltips.

  • Blade Mail reflected damage appearing under “Other.”

  • Lord Gidengard/Clerics refusing to use Guiding Orb offensively in 1v1/melee combat.

  • Follow Weakest healers using the wrong selection criteria.

  • Target Weakest using HP percentage instead of lowest current HP.

  • Wrong overhead-bar colors for allies in alliance battles.

  • Buttons/icons shifting vertically when hovered, pressed or opened.

EARLY ACCESS - 0.35.1 NEW CONTENT · Eslabong patch notes · SteamPeaks