Radar Identified
Playing now
1+0 vs. yesterday
25%of peak
All-time peak
412 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Radar Identified — v0.8282R25 June 2026 🎉 STEAM SUMMER SALE — 20% OFF Radar Identified is 20% off for the duration of the Steam Summer Sale. 🏆 ACHIEVEMENTS — TO UNLOCK (soon) · The first achievements will be live in the next weeks! · The main-menu entry is now Highscores & Achievements. A new Achievements tab shows all ten, marks which you've earned and which are locked, and keeps a running "N / 10 unlocked" count. Hidden achieveme… | 23909256 | |
| Major update | Radar Identified — v0.82 Major Update US Sectors · Reworked Order Menu · Debrief Hey everyone, This is a big one — the largest update since launch. Here's everything new. 🇺🇸 US Northeast Sectors — Early Access Radar Identified now crosses the Atlantic. The sector picker has a new region toggle (Germany / US Northeast, and the first US sectors are playable on a trial basis: North New York, Boston High, Athens South, Athens North, and Rockdale . Pick a US sector and you get… | 23363197 | |
| In-game event | Emergencies & New Sector - planned US/Canada Update Hey everyone, Big update this week — and a few important things on the horizon. Let's start with the news. 🌎 US & Canada Sectors — Coming in the next few months Work on the North American airspace expansion is well underway. New sectors will feature full FAA phraseology and authentic radio voices. As the game continues to grow with significantly more content, the price will be adjusted to refl… | 23129035 | |
| In-game event | Radar Identified - Coordination & Cargo Update Hey everyone, This is a big one — three major features land in this update. Here's what's new. 📞 Coordination Phone You can now call adjacent sector controllers and the supervisor directly from a new phone panel in the radar view. Pick a sector to call, select an aircraft, and coordinate via a live chat transcript with realistic ATC phraseology — both sides rendered as chat bubbles. Three coor… | 23061055 | |
| Game update | Patch Notes v0.79.1 Hey everyone, Big QOL update this time — here's what's new. 🌩️ Weather System Overhaul Four weather modes to choose from: OFF, WIND, NORMAL and STORM. Thunderstorm cells now build, mature and decay realistically, and in STORM mode full squall lines of 60–180 NM sweep across multiple sectors. Pilots will request weather deviations when CBs are ahead, and you have a two-minute grace period to is… | — | |
| Community | Roadmap: May & June for Radar Identified Hey everyone, Over the past weeks I've been pushing as many improvements as possible into the game — but I know there's still a lot on the list. Here's what's coming. May Update 🛫 Traffic Overhaul Traffic density is going up by roughly 50%. Depending on the sector and time of day, you can expect an average of 3–8 aircraft in your airspace simultaneously. It should feel noticeably busier. 🌩️ W… | — | |
| Game update | Patch 0.77 Weather, Holdings, RFL Change Weather: Three weather modes. Pick per session at the sector picker: OFF, WIND ONLY (deterministic upper-air wind affects ground speed & drift), or FULL WEATHER (wind plus drifting precipitation cells, some of which are thunderstorms). Wind: Will impact the speed and turn radius of aircraft (Ground speed) Realistic cell behaviour. Cells build, mature and decay over their lifetime; thunderstorms… | — | |
| Community | Development Update #2 Hey together, to keep you updated some new information. I have decided to accelerate the pipeline a little bit and push more features into the game (e.g also to include later features already now into the game). This might resolve into more bugs during the runtime, but also hopefully directly more fun for the game (at least it is for me steamhappy ) Biggest additions are the holding feature, ch… | — | |
| Game update | Update 0.74.2 v0.74.2 current April 2026 SECTOR HANDOFFS & SCORING · REQ indicator on labels. When an aircraft you have accepted leaves your 3D sector and you have not handed it off within 25 seconds, a blinking purple REQ appears above the label — the next sector is asking you to release the flight. · Missed handoff counter fixed. The debrief now only counts flights you actually accepted and forgot to hand… | 22813703 | |
| Community | Development Update #1 Hi all, thank you for the feedback directly after launch + feature ideas. Here is a short development update for you. Planned release for this bugfix and minor feature update will be within the next days. SECTOR HANDOFFS & SCORING · REQ indicator on labels. When an aircraft you have accepted leaves your sector and you have not handed it off within a given time, a blinking purple REQ appears abo… | — | |
| Major update | Radar Identified - Early Access Release! Hello everyone! I'm excited to announce that Radar Identified is now available in Early Access! This has been a passion project born out of real-world aviation experience — the goal was always to build the en-route ATC simulator that I felt was missing. And now it's finally in your hands. That said — this is Early Access, and I know it's not perfect yet. There will be bugs, rough edges, and thi… | 22669869 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.