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Radar IdentifiedNewsPatch 0.77 Weather, Holdings, RFL Change
Game update

Patch 0.77 Weather, Holdings, RFL Change

Radar Identified · published 20 Apr 2026, 20:20 UTC

All newsPlayers around this dateRead on Steam

Weather:


Three weather modes. Pick per session at the sector picker: OFF, WIND ONLY (deterministic upper-air wind affects ground speed & drift), or FULL WEATHER (wind plus drifting precipitation cells, some of which are thunderstorms).

Wind: Will impact the speed and turn radius of aircraft (Ground speed)

Realistic cell behaviour. Cells build, mature and decay over their lifetime; thunderstorms render with darker green/grey and animated lightning glyphs (X). Cell drift speed is roughly half the upper-air wind.

Thunderstorm Deviations:
Pilot weather requests. When a controlled flight's route passes within 8 NM of a CB within ~5 minutes, the pilot transmits once: "Callsign, request weather deviation, cumulonimbus ahead". The strip flashes yellow for 3 s and gains an orange ⛈ WXbadge on the route line until the threat is gone.

Penalty for storm penetration. Ignore the request and the aircraft enters the 8 NM zone => penalty in score.

Background traffic auto-deviates. Flights you haven't accepted route around thunderstorms silently — no radio call, no penalty.

Holdings:


Full holding system. Issue ICAO right-turn racetracks at any fix via HOLD AT <fix> or the radial menu (DCT/HLD → Holding). Hold state is shown everywhere it matters — H {fix} badge on the radar label, HOLD tag on the flight strip and a dedicated panel section with fix, inbound course and elapsed time. Speeds follow ICAO caps (230/240/265 KIAS by altitude band) with a further reduction once established, so pattern radii stay realistic. Pilot voices include new hold-clearance.

Smart hold handling. Aircraft in an active hold cannot be handed off — clear the hold or use RESUME first. Issuing a DIRECT or HEADING auto-cancels the hold. Holding traffic is excluded from the MTCD predictor (racetracks aren't modellable), so you stay responsible for vertical protection of the stack!

Requested Flight Level Change Requests


Pilots request new flight levels mid-cruise. Realistic operational reasons (turbulence, weight burn-off, smoother ride). The requested FL is shown next to the cleared FL on both the radar label and the FlightInfoPanel.

Manual RFL override. Controllers can push a new requested flight level down from the FL radial menu, independent of the cleared level.

Highscores


Experimental Highscores Added - saved per sector locally

General

- Minor Bugfixes
- 20% Additional Traffic for all sectors

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Game update17 Aug 2026Small fix update — 0.9602NCMHi everyone, A quick round of fixes, almost all of them from your reports. Thanks for the detailed write-ups and screenshots — several of these turned out to have a different cause than it looked from the outside, and the extra detail is what made them findable. Radar & clearances - Revising a climb no longer reads back as a descent. Clear an aircraft to FL360, change your mind and give FL350 w…In-game event16 Aug 2026Radar Identified — Update 0.96Hey everyone, Big update this round — the US West Coast is properly on the map, and the game runs substantially lighter than before. 🇺🇸 US West Coast — 4 New Sectors The West Coast airspace has been reworked from the ground up with clean, seamless boundaries. Four sectors are now playable: Seattle Center (Cascade High, Area B West High) and Oakland Center (Oakland North High, Bay/Valley High)…In-game event17 Jul 2026Radar Identified — Update v0.86RRadar Identified — Update v0.86R Voice Control Is Live · 4 New Playable Sectors · The Last Big One Before 1.0 Hey everyone, The headline first: you can now control your traffic by voice. Plus four new playable sectors, editable flight plans, smarter coordination, far more display customization — and a word on what comes next, because this is likely the last feature update before 1.0. 🎙️ Voice…