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Radar IdentifiedNewsRoadmap: May & June for Radar Identified
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Roadmap: May & June for Radar Identified

Radar Identified · published 21 Apr 2026, 11:26 UTC

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Hey everyone,

Over the past weeks I've been pushing as many improvements as possible into the game — but I know there's still a lot on the list. Here's what's coming.
May Update🛫 Traffic Overhaul Traffic density is going up by roughly 50%. Depending on the sector and time of day, you can expect an average of 3–8 aircraft in your airspace simultaneously. It should feel noticeably busier.🌩️ Weather Refinement Moving beyond isolated storm cells toward full weather fronts that span multiple sectors — meaning coordination between adjacent sectors will actually become necessary.
✈️ Cargo & Night Owl Update Right now traffic peaks in the morning and afternoon, and there are no cargo flights at all. That changes in May: cargo operations will be added with proper coverage of the major freight hubs (Luxembourg, Cologne, Leipzig, London), and long-haul overflights toward the US and Asia will be filled in. Expect a realistic late-night traffic pattern to go with it.🐛 Bug Fixes If you find a bug, please post it in the Discussions with the callsign and sector if possible — that makes it significantly easier for me to track down and fix.


June Update📖 Tutorial & Training Mode June will be heavily focused on onboarding. A proper tutorial is the most-requested missing feature and I know it's overdue. The goal is to make it genuinely useful for people new to ATC, not just a checklist of controls.🎥 Two New Tutorial Videos Covering standard procedures — climbs, descents, sequencing — and how weather deviations are actually handled in the real world.🗺️ Multi-Sector Mode For the more experienced controllers: you'll be able to merge sectors or expand sector boundaries. Examples include combining Munich and Erfurt into a single working area, or extending a sector downward to FL200. This is aimed at players who find individual sectors too manageable and want a bigger challenge.


As always — if something bothers you or feels wrong procedurally, let me know. This is exactly the kind of feedback that shapes where the game goes next.Happy controlling,

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Game update17 Aug 2026Small fix update — 0.9602NCMHi everyone, A quick round of fixes, almost all of them from your reports. Thanks for the detailed write-ups and screenshots — several of these turned out to have a different cause than it looked from the outside, and the extra detail is what made them findable. Radar & clearances - Revising a climb no longer reads back as a descent. Clear an aircraft to FL360, change your mind and give FL350 w…In-game event16 Aug 2026Radar Identified — Update 0.96Hey everyone, Big update this round — the US West Coast is properly on the map, and the game runs substantially lighter than before. 🇺🇸 US West Coast — 4 New Sectors The West Coast airspace has been reworked from the ground up with clean, seamless boundaries. Four sectors are now playable: Seattle Center (Cascade High, Area B West High) and Oakland Center (Oakland North High, Bay/Valley High)…In-game event17 Jul 2026Radar Identified — Update v0.86RRadar Identified — Update v0.86R Voice Control Is Live · 4 New Playable Sectors · The Last Big One Before 1.0 Hey everyone, The headline first: you can now control your traffic by voice. Plus four new playable sectors, editable flight plans, smarter coordination, far more display customization — and a word on what comes next, because this is likely the last feature update before 1.0. 🎙️ Voice…