Clutch Legend
Playing now
0−1 vs. yesterday
0.0%of peak
All-time peak
46 Sep 2026
Playing now
0−1 vs. yesterday
All-time peak
46 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | The New Interface Is Almost Ready Hi Legends, The new interface is basically ready. Not a partial redesign. Every career screen you use, Dashboard, Stats, Training, Lifestyle, Market, Tournaments, Hall of Fame , has been rebuilt on the same visual language, so what you read and where you click finally follows one single logic across the whole game. Beta coming in the next few days You'll be able to try the new interface before… | — | |
| Community | A Quick Update, and What's Coming Next Hi Legends, first of all, sorry. I've been quieter than usual over the last few weeks, some personal commitments needed my attention and I couldn't give the project the hours I normally do. Clutch Legend never stopped, it just moved at a slower pace than what you'd gotten used to. Right now my focus is the new UI. As I mentioned in the last post, this is something I'm building myself, piece by… | — | |
| Game update | Patch 1.3 — Hotfix #2 PATCH 1.3 HOTFIX #2 a. Fixed the Live 2D Buy Menu overflowing, clipping equipment options, or leaving the Confirm button out of reach at several resolutions and Windows display scaling settings. The menu now adapts correctly when receiving or gifting weapons, keeping all loadout options readable and accessible. Federico | 24827336 | |
| Game update | Patch 1.3 — Hotfix #1 PATCH 1.3 HOTFIX #1 · a. Fixed a softlock where the transfer window could leave a career without top bar or sidebar after declining a counteroffer reply, with no way to navigate or advance the week. Existing saves stuck at that point self-heal on next load. · b. Season map pool screen restored before the sponsor offer at the start of each season (it had been silently dropped by an earlier chang… | 24761175 | |
| Community | A New Interface, Built in the Open Hi Legends, I'm working on a complete revision of Clutch Legend's interface. Not a reskin: I want every part of the career, training, team, results, economy, market and matches to be clear and immediate to read, without taking space away from the decisions that actually matter. My goal is simple. Make Clutch Legend feel more and more like what it wants to be: an esports career built week by wee… | — | |
| Community | Clutch Legend 1.3 — MASTER AT ARMS Hi Legends , 1.3 is live. Full patch notes here: The core of this update is buying weapons at the start of the round in LIVE mode. You now pick weapons and utility one by one, you carry that inventory into the round and you can lose it: eco, force buys, saves and drops are yours to manage. Every weapon you use builds its own mastery, and the right buy becomes the one you really know how to use… | — | |
| Major update | Patch 1.3 — Master at Arms PATCH 1.3 — MASTER AT ARMS a. Weapons are now real objects you buy, carry and master Master at Arms introduces item-by-item purchases, inventories and utility. Every weapon you use develops a Weapon Mastery that guides your buy priorities and stays in your career record. b. Round economy in the Live 2D match now behaves like the real thing Eco rounds, force buys, saves, drops and weapon pickups… | 24731806 | |
| Major update | Clutch Legend Demo 1.3 — MASTER AT ARMS Hi Legends, The demo is now on version 1.3. Same as last time, it is not a cut down teaser: it carries all the features that define the new version, so what you play in the demo is the game I am about to release. Your demo career is not throwaway Every character you create in the 1.3 demo is born as a seasonal career. That means you can pick it up and keep playing it in the full game: both if y… | — | |
| Community | Clutch Legend 1.3 Devlog #8 — Save it! Hello Legends! The demo update lands today or tomorrow, and it brings a change that touches every career you will ever start. Five save slots Career slots go from three to five, in the full game and in the demo. Your existing saves stay exactly where they are: slots 1 to 3 are untouched, you just get two more. The save menu also got faster, it no longer opens every career file just to draw the… | — | |
| Community | Clutch Legend 1.3 Devlog #7 — NOBODY'S SPOT IS SAFE! Hello Legends! Until now, one thing in your career was never really in question: you played. Every week, every match, no matter your form, your stats or your attitude. That ends here. Your spot is something you defend There is always someone in the building who wants your role. A young prospect coming through, a teammate quietly getting better than you. You can see him coming for weeks, you kno… | — | |
| Community | Clutch Legend 1.3 Devlog #6 — New Training System Hello Legends! I've torn out the old coach system and replaced it with something that finally feels right: a Training screen that's entirely yours. No more paying for coach levels that quietly capped how good you could get. Now it's your effort, your schedule, your call. Training Focus Five sliders, one for each stat: Aim, Gamesense, Movement, Clutch, Team Play. You decide how hard you push on… | — | |
| Community | Clutch Legend 1.3 Devlog #5 — Your victories now come with a look Hello Legends! In Clutch Legend , a great LAN run should leave more than a trophy. Your tournament performances can now unlock weapon skins for LIVE matches. Every event is tied to its competitive tier, with its own collection to discover. Win the event. Finish as runner-up. Take the MVP or EVP award. Each achievement can add another skin to your collection. There are five collections to chase:… | — | |
| Community | Clutch Legend 1.3 Devlog #4 — For The Record Hi Legends, MASTER AT ARMS is mostly about weapons and economy. But while rebuilding that side, I kept noticing that the career around the matches had no memory. You won things and nothing kept the record. Three additions fix that. A Hall of Fame that remembers Three sections: the Legends Ranking (the Clutch Ranking of every player in the scene), the Tournament History (open any tournament ever… | — | |
| Community | Clutch Legend 1.3 Devlog #3 — Money Talks Hi Legends, The last preview was about you and your gun. This one is about the world around you, and your place in it, because a career only feels real if the league feels alive. For 1.3 I rebuilt the entire transfer market, gave every club its own identity, and wired your own future right into it. Money that's actually real Transfers used to be theater: fees were logged but no money ever moved… | — | |
| Community | Clutch Legend 1.3 Devlog #2 — Master at Arms Hi Legends, Here's the new devlog. This one is about Master at Arms : the new pre-round buy phase, and the system that finally gives every weapon a real place in your player’s story. Before each round, you now make an actual economy decision. Not just ECO, FORCE or FULL as labels, but real credits, real gear and real consequences: pistol, SMG or rifle choices, side-based weapons, kevlar, helmet… | — | |
| Community | Clutch Legend 1.3 Devlog #1 — The 2D Match Comes Alive Hi Legends, 1.3 is a big one, so I'm splitting it into a few devlogs. This first one is about the part of the game you actually watch every round: the 2D live match. Not a changelog but a look at how it went from "five dots following a path" to a team that plays with role identity and makes real tactical decisions. Roles You Can See on the Field The role isn't just a stat sheet number anymore;… | — | |
| Community | Clutch Legend 1.2.3a Shadowfix — Smoother Season One Hi Legends, a small fix aimed at your very first steps in the career mode. Season one in the Open league is meant to be an onboarding phase, a place to learn the ropes before the real climb starts. It wasn't quite living up to that: some players were dropped into a genuinely rough starting situation, which made the first season feel more punishing than it should. Now it's smoother: you're guara… | — | |
| Game update | Patch 1.2.3a — World Championship Fixes & Career Hotfixes PATCH 1.2.3a a. World Championship flows are now fully aligned Whether you get called up or not, the World Championship now behaves the same way: the final is always a BO3, the Grand Final scoreboard reflects final-only stats, and Map Record is clearer. Player ratings now also match between the post-match scoreboard and the MVP card. b. The Next Match dashboard card now works during Split B The… | 24168635 | |
| Community | Clutch Legend 1.2.3 is live with 20% off, and the road to 1.3 has begun Hi Legends, Clutch Legend 1.2.3 is now live . This is a smaller but important patch, focused on final fixes, polish, national teams, 2D live match improvements, localization work and a few last details before moving fully into the next phase of development. You can read the full patch notes here : Below you can also find a short video of the updated 2D live match system , reworked for patch 1.2… | — | |
| In-game event | Patch 1.2.3 — Simplified Chinese Localization, National teams & 2D Live Match PATCH 1.2.3 a. National teams now use real club players National teams now call up the best eligible players from existing club rosters, keeping their real OVR, stats and roles. Missing roles are filled with national players scaled to the strength of that country, while the World Championship now selects the best 31 nations plus the player’s nation. b. Simplified Chinese localization is now ava… | 24148764 | |
| Community | Patch 1.2.3 arrives tomorrow, with a small surprise Hi Legends, just a quick update before tomorrow. Patch 1.2.3 will be released on July 10, together with a dedicated post containing the complete patch notes. This update will introduce a further revision of the national team and World Cup systems: national teams will now be built primarily from players who actually exist in club rosters, keeping their real attributes and OVR unchanged. The goal… | — | |
| Community | Chinese language is coming soon / 中文支持即将加入 Hi Legends, just a quick update to let you know that starting tomorrow, July 2 , I’ll be outside Italy until July 9 . During these days I won’t be able to properly work on the game or release new updates, but I’ll still do my best to check Discord in the morning and/or in the evening, reply to questions, collect feedback and keep following the discussion as much as possible. First of all: the C… | — | |
| Game update | Patch 1.2.2 — Long-term balance, National teams (#2) and AI player progression PATCH 1.2.2 a. National teams have been rebalanced for the second time* Club distribution now follows the real strength of each national scene more closely. Smaller countries can still appear in the world, develop players and create surprises, but they should no longer randomly generate too many Premier-level clubs and inflate their World Championship rosters. b. AI growth has been tightened AI… | 23983762 | |
| Community | Patch 1.2.1, plus a few notes Hi Legends, A small hotfix that cleans up three issues you reported after CALL THE SHOT: A few more things: A short break. I will be away from July 2 to 9, taking some time off in Spain with my partner to recharge and come back sharper. I will still check Discord in the evenings and reply to reviews and emails, but I will not be touching code that week. If you run into anything, drop it in the… | — | |
| Game update | Patch 1.2.1 — Career end, National teams and Achievements PATCH 1.2.1 a. Career end. Fixed the end-of-career summary that could show the wrong number of seasons and a wrong Peak OVR. Seasons now use the real career count, and Peak OVR is your true career high, saved correctly to the Hall of Fame as well. b. National teams. Strengthened the national talent pipeline. Replacements after a retirement are now anchored to the level of the player they replac… | 23963730 | |
| Game update | Patch 1.2: Hotfix #3 PATCH 1.2 HOTFIX a. Fixed Russian and German text where dynamic values (player names, form numbers, stats) showed as raw code instead of the actual value. Federico | 23953317 | |
| Game update | Patch 1.2: Hotfix #2 PATCH 1.2 HOTFIX a. UI scaling optimized for 21:9 (ultrawide) displays. b. Simulated match K/D rebalanced on individual, team and role OVR. Federico | 23946099 | |
| Community | Clutch Legend Now Speaks Russian Hi Legends! Today we're making it official: Russian is now a fully supported language in Clutch Legend. Every menu, tooltip, career event, interview, award and stat label has been localized and then refined hand-in-hand with native Russian speakers from our community. To everyone in the Russian-speaking community who tested, reported, and argued with us over a single word: спасибо. This release… | — | |
| Game update | Patch 1.2: Hotfix #1 PATCH 1.2 HOTFIX a. Display scaling fixed at non-native resolutions. b. Personality system fixed and rebalanced. Federico | 23943866 | |
| Community | Clutch Legend — The Summer Roadmap Hi Legends, Clutch Legend 1.2 "Call the Shot" is live, and the game now speaks German too. But 1.2 isn't a finish line, it's the start of a busy summer. Here's the whole plan in one place. More languages, more Legends Localization is a big focus right now: • German — live now. • Russian — landing this month, already in final review with a native speaker. • Simplified Chinese — targeting mid-Jul… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.