Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Clutch LegendNewsPatch 1.3.2 — LIVE 2D
In-game event

Patch 1.3.2 — LIVE 2D

Clutch Legend · published 12 Sep 2026, 15:51 UTC · build 25272738

All newsPlayers around this dateRead on Steam

PATCH 1.3.2 — LIVE 2D

a. The 2D Live gets its biggest update yet.
The match now plays out as a full-screen, broadcast-style show. The scoreboard sits on top with team crests, score, round timer and series progress; all ten players line up at the bottom, each with an avatar that drains as they lose HP, plus kills, deaths, money, weapon and grenades; the map takes the center and fills the screen from edge to edge.

b. All seven maps, remastered edge to edge.
Every map has been remastered in much finer detail and now extends past the playable area all the way to the borders of the screen, so there are no more black bars on the sides. Walls, passages, routes and positions are exactly where they were: only what you see changes, not how rounds play.

c. Follow the match like a live broadcast.
Each side of the map now holds a team stats panel you can open at any moment: every player's flag, role, kills, deaths and assists, ranked by kills and updated during the round, with the team crest on top. The game remembers whether you like them open or closed.

d. A cleaner view of the action.
The kill feed is back in the corner of the map, the names above the players are bigger and sharper, and a flashbang no longer lights up the whole map: it now blooms softly where it goes off. Roles have moved into the stats panels, so the player cards and the map stay clean.

e. Assists are here.
Deal more than 40 damage to an opponent and, if a teammate finishes them, the assist is yours. Assists count in the Live, in simulated matches and when you simulate the rest of a match, show up in the post-match recap, and now factor into your match rating: above-average support pays off. Matches played before this update show a dash.

f. Smarter routes and retakes.
Twenty-seven paths were corrected across six maps where players cut corners or brushed against walls. On a retake, CTs now always finish their route to the site before going for the bomb, are no longer pulled toward it through walls, and after a duel pick up from the point ahead instead of doubling back.

g. Saving is a real decision.
The choice to save weapons is now made once, when the bomb goes down, and no longer flips mid-rotation. CTs can also save before the plant when the site is already lost.

h. Smoother on less powerful PCs.
The live match runs in its own window while the career interface rests in the background, and firefight effects now have a ceiling.

i. Stability and fixes.
The buy menu now lives in the same window as the match, so switching between buying and the round no longer shows overlaps; the post-match recap is complete from the very first frame; and the end screen no longer gets stuck after you simulate the rest of a match.

j. Languages.
Everything new ships with complete text in Italian, English, German, Russian and Simplified Chinese.

Federico

More from Clutch Legend

Other announcements

All news
Community13 Sep 2026Achievements, Kept Promises, and Where We Go NextHi Legends, 1.3.2a is out, and with it the roadmap for where Clutch Legend goes next. The last patch was about the Live, the loud part. This one is about the quiet part: the things the game promises you and then forgets to deliver. Most of what is in here came from a single long post on this forum, written by Eaf , who sat down and listed everything that felt off after a real career instead of…Community12 Sep 2026The 2D Live, Rebuilt Like a BroadcastHi Legends, 1.3.2 is out, and this one is all about the 2D Live. With 1.3.1 the interface around your career finally came together. The Live, the moment your player actually steps onto the map, was still the old screen: squeezed into the middle, black bars on the sides, names you had to squint at. Some of you told me exactly that, and you were right. This patch is my answer. A match that looks…Community5 Sep 2026The New Interface Is Almost ReadyHi Legends, The new interface is basically ready. Not a partial redesign. Every career screen you use, Dashboard, Stats, Training, Lifestyle, Market, Tournaments, Hall of Fame , has been rebuilt on the same visual language, so what you read and where you click finally follows one single logic across the whole game. Beta coming in the next few days You'll be able to try the new interface before…