
PATCH 1.3.2 — LIVE 2D
a. The 2D Live gets its biggest update yet.
The match now plays out as a full-screen, broadcast-style show. The scoreboard sits on top with team crests, score, round timer and series progress; all ten players line up at the bottom, each with an avatar that drains as they lose HP, plus kills, deaths, money, weapon and grenades; the map takes the center and fills the screen from edge to edge.
b. All seven maps, remastered edge to edge.
Every map has been remastered in much finer detail and now extends past the playable area all the way to the borders of the screen, so there are no more black bars on the sides. Walls, passages, routes and positions are exactly where they were: only what you see changes, not how rounds play.
c. Follow the match like a live broadcast.
Each side of the map now holds a team stats panel you can open at any moment: every player's flag, role, kills, deaths and assists, ranked by kills and updated during the round, with the team crest on top. The game remembers whether you like them open or closed.
d. A cleaner view of the action.
The kill feed is back in the corner of the map, the names above the players are bigger and sharper, and a flashbang no longer lights up the whole map: it now blooms softly where it goes off. Roles have moved into the stats panels, so the player cards and the map stay clean.
e. Assists are here.
Deal more than 40 damage to an opponent and, if a teammate finishes them, the assist is yours. Assists count in the Live, in simulated matches and when you simulate the rest of a match, show up in the post-match recap, and now factor into your match rating: above-average support pays off. Matches played before this update show a dash.
f. Smarter routes and retakes.
Twenty-seven paths were corrected across six maps where players cut corners or brushed against walls. On a retake, CTs now always finish their route to the site before going for the bomb, are no longer pulled toward it through walls, and after a duel pick up from the point ahead instead of doubling back.
g. Saving is a real decision.
The choice to save weapons is now made once, when the bomb goes down, and no longer flips mid-rotation. CTs can also save before the plant when the site is already lost.
h. Smoother on less powerful PCs.
The live match runs in its own window while the career interface rests in the background, and firefight effects now have a ceiling.
i. Stability and fixes.
The buy menu now lives in the same window as the match, so switching between buying and the round no longer shows overlaps; the post-match recap is complete from the very first frame; and the end screen no longer gets stuck after you simulate the rest of a match.
j. Languages.
Everything new ships with complete text in Italian, English, German, Russian and Simplified Chinese.
Federico