Dread Admiral
Playing now
37+5 vs. yesterday
48%of peak
All-time peak
777 Sep 2026
Playing now
37+5 vs. yesterday
All-time peak
777 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Version 1.0.15 - Supership update for Skirmish Balance: * Hard to Hit is much more likely to function vs Torpedoes. (Buffs PT/DD vs Subs) * Final Battle should be better prepared for your Superships * Fixed an issue that was causing the AI to be more aggressive than it should under almost all circumstances, as well as failing to defend its ports due to said aggression. -> This should result in a more varied experience and more intelligent b… | — | |
| Game update | 1.0.14b - Hotfix for campaign achievements * Should finally award achievements/perks based on beating the campaign | — | |
| Game update | Version 1.0.14 - Challenge mode and bug fixes * Possible fix for rare bug regarding orbiting bombers at a target. * Added safety mechanisms around Animation Slider setting that should keep users from experiencing a Hang from various city, invasion, or movement animations. (Possible divide or multiply by zero existed.) -> This is guesswork to address recent bug reports. New: * Added 'Challenge Mode' option to Normal and Easier so players ca… | — | |
| Game update | Version 1.0.13 * Fixed a rare bug regarding map start * Added a pair of saftey mechanisms to ship movement so they shouldn't hang -> should address a rare bug. Minor: * Fixed a bug with Shore Bombardment * Fixed Armed Populace's invade reduction * Clearing Fire with Repairs should now turn off the Fire effect * The Grid Highlight should turn back on after using interceptors * Reduced the difficulty of getting… | — | |
| Game update | Version 1.0.12 - achievement fixes, mild nerf to mid/late game ship costs Version 1.0.12 Balance: * Mid/Late game building costs increased, some significantly so * BB, CV, SBB, SCV, SDD, SSS costs increased by roughly 10% -> cost increases are in hopes of reducing the snowballing a bit and create more meaningful choices. As bigger ships become less efficient at cost but retain production efficiency and between missions, it might incentivize more play with Cruisers/CV… | — | |
| Game update | Various hotfixes (1.0.11b) Hotfixes: * Fixed another set of issues with the Plane Repair Bay/Factory toggle * Possible fix for orbiting planes bug * Reordered save/load code -> might fix some bugs regarding loading/saving * Reverted a change that caused Destroyers not to be able to perform Shore Bombardment. | — | |
| Game update | Version 1.0.11 - Waypoints and bug fixes Feature: * Set Waypoint has been added. Sets your created units queued move to that location Map Balance: * Cities will more often find reasonable positions * Cities can now vary quite a lot in size, but will on average be around the the same size as currently * Cities will now sometimes have a building and/or pillboxes already on them Minor: * Fixed a bug where Plane Repair Bay/'Factory' wasn'… | — | |
| Game update | 1.0.10 - Meta Reward bug fix * Fixed a bug where loading a save would 'forget' that a reward was a meta reward * Choosing to 'prestige' now gives an unlock, akin to leveling up. * Queued moves should now prefer to fill the desired hex * Queued moves should now locate nearby open water hexes and mark them as their end point if they can't reach their desired location * Text hints now for repair amount for the unit, expected… | — | |
| Game update | Version 1.0.9 - Balance: * Ai will now sometimes defend its ports on Normal difficulty. * Ai Hard or Higher difficulty will prioritize it to a higher degree * Hard/Brutal will spawn more Superships instead of some of their regular fleet (2x, 3x) Map Balance: * Cities should prefer to be in their horizontal 'columns' even more so. * Island generation should now be much more consistent so that giant empty maps a… | — | |
| Game update | 1.0.8b - Hotfix for ugly font Removed newly-added beige font backdrop | — | |
| Game update | Meta Progress fixes Balance: * Interceptors have been buffed 33%. They once again do 'double' the amount of 'Flak' a Patrol does. -> in theory they are there to counter patrol spam, but currently it's a bit too much of a gambit. This can, of course, be reverted if it's a problem. Progression Fixes: * Fortified should spawn turrets farther away from start positions and cities * Fixed a bug with Repair Crane and Pla… | — | |
| Game update | Hotfix - Final Mission * Added another trigger condition to end the final level (ending your turn should double check for a dead Dread Admiral) * Added redundant checks for a dead Dread Admiral | — | |
| Game update | Version 1.0.7c - Hotfix for upgrade drops * Found fixed a new bug that was causing upgrades not to dropped -> Upgrade drops are now deterministic (rather than a dice roll) * Chance for bonus drops increased to 3% per XP gained to help people catch up * Made it easier for Upgrades related to Superships to unlock | — | |
| Game update | 1.0.7b Hotfix: Reverted change to Protect City that could cause it to be near the enemy. | — | |
| Game update | Version 1.0.7 Balance: * PT/DD Torpedo no longer has a special case to deal 1 to PT boats (dodge has mitigated the reason for this.) Known Bug: * Dread Admiral's flagship might not spawn. Can't replicate so far. It might be fixed? Added better logging to try and determine the root cause. Localization: * Control Scheme windows are now localized Minor: * Fortified will no longer be a Modifier for Protect City… | — | |
| Game update | Version 1.0.6 Balance: * Flagships are now immune to Hull Breach Crits if they are at 1 HP. -> this prevents multiple Death Denies from occurring simultaneously. * Protect City will now more likely be towards the middle of the map Minor: * Repair Yards and Naval Academies should now function the turn they are constructed. * Arrows for minimizing/maximizing panels now more obvious * Actually fixed the Action… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.