Dread Admiral
Playing now
13−5 vs. yesterday
17%of peak
All-time peak
777 Sep 2026
Playing now
13−5 vs. yesterday
All-time peak
777 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Dread Admiral + Boylei Hobby Time video Hello all! While I work on getting 1.0.14 up, Boylei put up a video shouting out Dread Admiral. I wanted to repay his kindness by hopefully pointing some of your eyes his way. I've been a long time fan of his channel and reached out, for which he took no payment. The least I can do is ask you to give it a watch. Cheers! | — | |
| Game update | Version 1.0.13 * Fixed a rare bug regarding map start * Added a pair of saftey mechanisms to ship movement so they shouldn't hang -> should address a rare bug. Minor: * Fixed a bug with Shore Bombardment * Fixed Armed Populace's invade reduction * Clearing Fire with Repairs should now turn off the Fire effect * The Grid Highlight should turn back on after using interceptors * Reduced the difficulty of getting… | — | |
| Game update | Version 1.0.12 - achievement fixes, mild nerf to mid/late game ship costs Version 1.0.12 Balance: * Mid/Late game building costs increased, some significantly so * BB, CV, SBB, SCV, SDD, SSS costs increased by roughly 10% -> cost increases are in hopes of reducing the snowballing a bit and create more meaningful choices. As bigger ships become less efficient at cost but retain production efficiency and between missions, it might incentivize more play with Cruisers/CV… | — | |
| Game update | Various hotfixes (1.0.11b) Hotfixes: * Fixed another set of issues with the Plane Repair Bay/Factory toggle * Possible fix for orbiting planes bug * Reordered save/load code -> might fix some bugs regarding loading/saving * Reverted a change that caused Destroyers not to be able to perform Shore Bombardment. | — | |
| Game update | Version 1.0.11 - Waypoints and bug fixes Feature: * Set Waypoint has been added. Sets your created units queued move to that location Map Balance: * Cities will more often find reasonable positions * Cities can now vary quite a lot in size, but will on average be around the the same size as currently * Cities will now sometimes have a building and/or pillboxes already on them Minor: * Fixed a bug where Plane Repair Bay/'Factory' wasn'… | — | |
| Game update | 1.0.10 - Meta Reward bug fix * Fixed a bug where loading a save would 'forget' that a reward was a meta reward * Choosing to 'prestige' now gives an unlock, akin to leveling up. * Queued moves should now prefer to fill the desired hex * Queued moves should now locate nearby open water hexes and mark them as their end point if they can't reach their desired location * Text hints now for repair amount for the unit, expected… | — | |
| Game update | Version 1.0.9 - Balance: * Ai will now sometimes defend its ports on Normal difficulty. * Ai Hard or Higher difficulty will prioritize it to a higher degree * Hard/Brutal will spawn more Superships instead of some of their regular fleet (2x, 3x) Map Balance: * Cities should prefer to be in their horizontal 'columns' even more so. * Island generation should now be much more consistent so that giant empty maps a… | — | |
| Game update | 1.0.8b - Hotfix for ugly font Removed newly-added beige font backdrop | — | |
| Game update | Meta Progress fixes Balance: * Interceptors have been buffed 33%. They once again do 'double' the amount of 'Flak' a Patrol does. -> in theory they are there to counter patrol spam, but currently it's a bit too much of a gambit. This can, of course, be reverted if it's a problem. Progression Fixes: * Fortified should spawn turrets farther away from start positions and cities * Fixed a bug with Repair Crane and Pla… | — | |
| Game update | Hotfix - Final Mission * Added another trigger condition to end the final level (ending your turn should double check for a dead Dread Admiral) * Added redundant checks for a dead Dread Admiral | — | |
| Game update | Version 1.0.7c - Hotfix for upgrade drops * Found fixed a new bug that was causing upgrades not to dropped -> Upgrade drops are now deterministic (rather than a dice roll) * Chance for bonus drops increased to 3% per XP gained to help people catch up * Made it easier for Upgrades related to Superships to unlock | — | |
| Game update | 1.0.7b Hotfix: Reverted change to Protect City that could cause it to be near the enemy. | — | |
| Game update | Version 1.0.7 Balance: * PT/DD Torpedo no longer has a special case to deal 1 to PT boats (dodge has mitigated the reason for this.) Known Bug: * Dread Admiral's flagship might not spawn. Can't replicate so far. It might be fixed? Added better logging to try and determine the root cause. Localization: * Control Scheme windows are now localized Minor: * Fortified will no longer be a Modifier for Protect City… | — | |
| Game update | Version 1.0.6 Balance: * Flagships are now immune to Hull Breach Crits if they are at 1 HP. -> this prevents multiple Death Denies from occurring simultaneously. * Protect City will now more likely be towards the middle of the map Minor: * Repair Yards and Naval Academies should now function the turn they are constructed. * Arrows for minimizing/maximizing panels now more obvious * Actually fixed the Action… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.