Balance:
* Hard to Hit is much more likely to function vs Torpedoes. (Buffs PT/DD vs Subs)
* Final Battle should be better prepared for your Superships
* Fixed an issue that was causing the AI to be more aggressive than it should under almost all circumstances, as well as failing to defend its ports due to said aggression.
-> This should result in a more varied experience and more intelligent behavior.
New:
* Superships can be disabled or unrestricted in Skirmish mode. (In addition to the optiont o follow normal perk requirements.)
Minor:
* Target priority of Transports that are occupying a Port Hex increased substantially.
? Revealed Gun Forts should stay revealed on reloading a save
* Mission Summary fonts updated for non-asian-characters (Note: due to font limitations)
* Political Capital button now shows its Perk image
* Another possible fix for End of Campaign achievements. Some people will have this retroactively apply by detecting other achievements they have accomplished.
* Updated HUD damage for torpedoes (incorrect range was displayed)
* Armed Populace will no longer increase the invade of Submarines.
* City Income consolidated to one line on map display, as it is in the City View.
* Fixed Scorched Earth vs Destroyer of Cities Raze City text
* Raze City button now tells you if you are disallowed due to Conquering Hero.