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Dread AdmiralNewsVersion 1.0.9 -
Game update

Version 1.0.9 -

Dread Admiral · published 9 Sep 2026, 18:19 UTC

All newsPlayers around this dateRead on Steam

Balance:
* Ai will now sometimes defend its ports on Normal difficulty.
* Ai Hard or Higher difficulty will prioritize it to a higher degree
* Hard/Brutal will spawn more Superships instead of some of their regular fleet (2x, 3x)

Map Balance:
* Cities should prefer to be in their horizontal 'columns' even more so.
* Island generation should now be much more consistent so that giant empty maps are uncommon
* Extreme chokepoints should be less common
NOTE: These only affect new campaigns as campaigns are created on instantiation

UI:
* Slider added to increase the speed of various animations. (This does not affect battle animations.)
* Fixed bug regarding Close Button
* Gun Forts won't be cycled through during movement phase
* Fixed a newline typo in Patrol, Intercept,
* Various controls no longer function during the escape menu (e.g. moving your camera while you're trying to move a slider via the keyboard)
* Submarines will once again function in the Army Painter
* Should no longer be able to select cities during your upkeep (before they're ready to utilize)

Minor:
* Possible fix for Dread Admiral's Flagship options
* PT Boats should no longer claim that they can attack land hexes
* Hard mode will no longer show to users with less than 100 XP
* A selected enemy unit should now display its movement range
* Reduced difficulty of Dread Not the Dreadnought achievement (in part due to Dread Admiral bug.)
* Fortifier Perk now reduces Gun Fort's price, as intended.
* Locked perks now have a green indicator for if they are in your Drop Pool or not
* Demo Features (or lack thereof) have been homogenized as to not scare customers.
Known Bug: This means that on rare occasion the Prestige Button won't function when you first open the game until I fix the underlying root cause.

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Game update15 Sep 2026Version 1.0.16Balance: * Maximum Chance to kill a Pillbox increased to 20% (from 15%) * Pillbox II no longer halves this chance. Minor: * Some Perks are no longer gated by beating the campaign, since fixes for the detection are still ongoing * Another attempt at fixing the Campaign completion detection * Fixed a bug where changing player name on Main Menu wasn't being saved properly * Completed Campaigns sho…Game update15 Sep 2026Hotfix - Version 1.0.15b* Hotfix: Skirmish should function once againGame update14 Sep 2026Version 1.0.15 - Supership update for SkirmishBalance: * Hard to Hit is much more likely to function vs Torpedoes. (Buffs PT/DD vs Subs) * Final Battle should be better prepared for your Superships * Fixed an issue that was causing the AI to be more aggressive than it should under almost all circumstances, as well as failing to defend its ports due to said aggression. -> This should result in a more varied experience and more intelligent b…