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Dread AdmiralNewsVersion 1.0.16
Game update

Version 1.0.16

Dread Admiral · published 15 Sep 2026, 14:51 UTC

All newsPlayers around this dateRead on Steam

Balance:
* Maximum Chance to kill a Pillbox increased to 20% (from 15%)
* Pillbox II no longer halves this chance.

Minor:
* Some Perks are no longer gated by beating the campaign, since fixes for the detection are still ongoing
* Another attempt at fixing the Campaign completion detection
* Fixed a bug where changing player name on Main Menu wasn't being saved properly
* Completed Campaigns should no longer be loadable (this should, in part, fix a bug where a user might accidentally reload pre-M10 after beating it.)
* Fixed a bug where you could rollover your prestige to prestige 6 (which is undefined behavior)
* Possible fix for Pheonix Achievement
* Possible fix for Failing Upwards Achievement
* Unit/Building Description tooltip should move out of the way of your cursor
* Finally fixed Ai's Defend Port logic.

More from Dread Admiral

Other announcements

All news
Game update15 Sep 2026Version 1.0.17Balance: * Food Stores renamed to 'Emergency Stores' and now has a lesser version of the Hospital's repair growth Minor: * Fixed an issue with Razing Cities doubling the costs it inflicted (and possibly not reporting them to the user?) * Fixed HardPoint Text size * Ship Tech Tree added to City Panel * Building Tech Tree added to City Panel * Added button that Cancels all Queued MovesGame update15 Sep 2026Hotfix - Version 1.0.15b* Hotfix: Skirmish should function once againGame update14 Sep 2026Version 1.0.15 - Supership update for SkirmishBalance: * Hard to Hit is much more likely to function vs Torpedoes. (Buffs PT/DD vs Subs) * Final Battle should be better prepared for your Superships * Fixed an issue that was causing the AI to be more aggressive than it should under almost all circumstances, as well as failing to defend its ports due to said aggression. -> This should result in a more varied experience and more intelligent b…