The Tower Must Fall
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Demo v 0.1 out now! New looks AND new features! Hello Everyone! I'm back with a sneaky demo update even earlier than the promised early August! It’s a chonky one so let’s get straight into it and focus on the major things, since a lot has changed. As always, join the Discord for questions, feedback and to brag about your towers. Changelog: · Performance improvements: The game should now deal *much* better with late game madness. I’ve added l… | — | |
| Community | Dev Diary - June I’ve been quiet for a bit. But a lot happened. Here’s the deets: The cake is not a lie! Last month I signed a publishing deal with Caketown Interactive (Cauldron, Vortica). They are a local indie publisher here in Stockholm and I’m very excited to have them partner up with me. I didn’t go into this looking for a publisher, but we quickly hit it off and I’m convinced that together we can make a… | — | |
| News | Let's talk low FPS/lag in the late game! Hello fellow engineers... ...might be the correct intro at this point in time given how many new players are coming in from the RCE video from last week :D But also - I need to talk a bit of actual engineering today, because of how many people report their game becoming a freeze-frame-fest once their tower reaches some critical threshold. So I'll briefly explain why that is, and why it's not fi… | — | |
| Community | New Biome In The Works Just a quick update this time as I don't want to spoil too much: I've started working on the second "biome" and mapping out all biomes for the full game. My goal is for each biome to introduce some new mechanic(s) that puts a spin on pretty much everything you've learned so far and forces you to develop new strategies. So let's see if I manage to do that! Overall work progress is very very good… | — | |
| Community | New Mechanics & Systems! Have a look at this screenshot - how many new mechanics can you spot? Spoiler in 3... 2... 1... Ok you've been warned. Here goes: 1. Fire Stuff can burn now. Projectiles can burn. Enemies can burn. Oil can burn. (Oil isn't in the screenshot but also working in the dev build). Burning things can ignite other burnable things. Still debating whether the tower should be burnable too. WDYT? 2. Traps… | — | |
| Community | You've all seen this coming, haven't you? Not sure about where you live, but here in Sweden the spring is just starting to leave winter behind for good. This time of year is always such a delight, with warmth, color and all the living things coming back to life. Reflecting on the inherent beauty and tranquility of this season I've made the consequential decision to pivot The Tower Must Fall away from the intense and - lets face it - bl… | — | |
| Game update | v0.04 is out & development next steps 0.04 Demo updates: · New Targeting Rules: Ranged enemies attack the nearest block (radial targeting) - whereas tower weapons target horizontally only, so high weapons are no longer disadvantaged on range · Wave balancing overhauled (easier first, then harder, then much, much harder) · Endless Mode: After beating the game, waves start from the beginning - but enemies grow significantly (some may… | — | |
| Community | Beta Testers needed! The Streamer Onslaught continues! It's been an absolutely nuts week with more than one video landing per day and some from genuinely big creators like IdleCub. Could've hardly wished for a better start! But you guys also flagged some performance issues - and then my fixes added some crashes to the game :D Stuff Must Be Tested · So we gotta stop having me push stuff live without proper testing!… | — | |
| Major update | The Demo Is Out The Demo Must Be Played! Today was supposed to be my first day of reaching out to streamers, but it seems like some of them beat me to it! To my absolute delight I spotted this yesterday night: There's a few more vids out there from smaller channels as well and I'm already knee deep in analysing the commonalities on stuff they enjoy, pain points, balance, etc. Spoiler alert: Everybody is super… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.