Concrete and Steel
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
025 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
025 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | *Progress klaxon* It's been an interesting couple of weeks - here's the latest progress. Tool Bag One of the first things I worked in is improving the UI, and I started with the tool bag. As you can see, it's much clearer to see and easier to select which tool you need. Todo: Allow for more than 4 tools, allow for item categories Environment The environment has been the biggest change from the previous game. Pre… | — | |
| Community | Gimmie dem features (and development update) As I mentioned in my last post, we're restarted development. Actually, it's more like we've restarted - from scratch. I started working on the network code last week. A big flaw in the previous network code was, once you get ~4,500 objects, you start having sync issues when you join. This shouldn't be a problem any more, as I've thrown away Unity's network code and written my own, with a really… | — | |
| Community | Development Re-Started As you might be aware, the development has gone rather stagnant. Well, there's a whole heap of reasons for this: Simulator or Game? This is the biggest part we've been stuck on. Do we go all-out and turn this into some super-complex creative tool for building stuff? Or do we add gameplay and make it less about building? Building on a Mess The game and code is a mess. The whole thing is an out-o… | — | |
| Game update | Update 3.2 Further to Update 3 released last night , this update fixes not being able to load savegames among other things. This update also gives you the ability to make cylindrical freeform shapes! Just hold C and scroll with the mouse to change freeform shape. | — | |
| Game update | Update 3 Hello! After a busy week of work, I'm proud to announce the 3rd update to Concrete And Steel! Here are some of the highlights: Tool Fast-Switch and Help Tips We recognised that learning the various tools are a bit difficult. So in this update we totally reworked the tool belt, adding clear and concise help tips for each tool. Furthermore, we also added a "fast-switch" tool menu which you can ac… | — | |
| Game update | Update 2 We recently released Update 2 which includes a bunch of bug fixes. Here's what it includes: · Added "no-bulild" zone colliders to spawn areas (thanks Guy2You) · Fixed freeform tool preview object not disapearing after switching tools (thanks Guy2You and farfadet46) · Fixed not being able to paint street plaza (thanks robbie) · Fixed bug where you could incorrectly copy a freeform with the build… | — | |
| Game update | Update 1 Hello! A massive thank you to everyone who has bought and played the game so far. It's been amazing seeing what you guys have built since the launch. Also a huge thank you to everyone who has given feedback, criticism and bug reports. The community is what influences this game. From listening to feedback and watching you guys play in videos/streams, I have just published the following updates:… | — | |
| Community | Launch Day Tomorrow! We launch into Early Access tomorrow! Exciting times. Just wanted to thank all the play testers, technical testers, everyone who came and played the game at Insomnia Scotland, all the people who have reviewed the game on YouTube and everyone who is hyped about buying it. I hope everyone sees this game for what it really is and enjoys it. We have a long way to go in terms of gameplay and content… | — | |
| Community | Concrete And Steel Launches in the next two weeks! If everything goes smoothly, we'll be launching into early access by the end of this month. We've got a tonne of work to do between now and then to polish various parts of the game, but it's starting to feel like more of a "finished product" now! I'm pleased to confirm that the game will cost £9.99 and will have free updates and addons for life! For the latest blog posts about the development,… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.