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Concrete and SteelNewsDevblog Week 4
Community

Devblog Week 4

Concrete and Steel · published 27 Jan 2017, 12:55 UTC

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So it's the end of the 4th week of work on Concrete and Steel "redux", so I thought I should update everyone with the project progress. There's not much visual progress to show this week. I've mostly been working on the UI and tool system, integrating a chat system for online games, etc.

I've also put together a roadmap/timeline for when the development. I'm hoping to have a new early access version put out by the end of March. However, this just be a rebuild of the game with the current features - after the March update, I will begin work on adding new features (as requested by you guys) with the intention of a "Early Access v1 final" by June, and a full launch (leaving early access) in October.

I've started looking into console development. Ideally, I'm trying to bring Concrete and Steel to PS4 and Xbox One by Christmas 2017 - I'm in very early talks with both Microsoft and Sony to make this happen, so nothing is confirmed yet.

Development will slow down in the next few weeks due to other projects (and a holiday) on my timeline. The next things I want to work on are finishing the multiplayer chat system, adding save/load for offline games, and improving the randomly generated environment.

That's all for now!

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Community9 Feb 2017Devblog 6: Low poly is the new high polyThis week has been mostly about two things: Props and multiplayer. The multiplayer servers have been giving me a real headache. I'm trying to strike a balance between an easy to use server system, but also allowing people the freedom and flexibility to host servers their own way. In the end I've settled on a "traditional" dedicated server approach. You'll be able to download the server EXE and…Community5 Feb 2017Devblog 5: FacepaintAs I mentioned in the last devblog, work is slowing a little, but I wanted to update you guys on what I've added this week. The main feature I've added is the ability to paint different parts of an object with different materials. This was a huge problem in the old version, because if you wanted the interior and exterior of your house to be different colours you had to create double walls and c…Community20 Jan 2017*Progress klaxon*It's been an interesting couple of weeks - here's the latest progress. Tool Bag One of the first things I worked in is improving the UI, and I started with the tool bag. As you can see, it's much clearer to see and easier to select which tool you need. Todo: Allow for more than 4 tools, allow for item categories Environment The environment has been the biggest change from the previous game. Pre…