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Concrete and SteelNewsDevblog 6: Low poly is the new high poly
Community

Devblog 6: Low poly is the new high poly

Concrete and Steel · published 9 Feb 2017, 19:34 UTC

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This week has been mostly about two things: Props and multiplayer.

The multiplayer servers have been giving me a real headache. I'm trying to strike a balance between an easy to use server system, but also allowing people the freedom and flexibility to host servers their own way.

In the end I've settled on a "traditional" dedicated server approach. You'll be able to download the server EXE and run servers by yourself, free of charge. However, we'll also provide custom dedicated server hosting if you don't want to manage that sort of thing by yourself, as well as a number of public servers.

So, as a result of all this mucking about the server list, API and back end are all now mostly complete other than servers saving/loading.

Today I started importing content. There's now 97 props, and I've got a few hundred still to import. I also cleaned up some UI bits which were bugging me: building free form objects is a lot easier now as you can easily see their size.

I've also been working on some other small bits: intro screen music, new website, minor control updates.. it's all small progress, but building into the bigger picture.

That's all for this week. I'm really hoping to get some Alpha testing done soon. The next major hurdle is the save/load system, and importing more props. Tune in next week for more progress!

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