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Concrete and SteelNewsUpdate 3
Game update

Update 3

Concrete and Steel · published 11 Jun 2016, 20:09 UTC

All newsPlayers around this dateRead on Steam

Hello!

After a busy week of work, I'm proud to announce the 3rd update to Concrete And Steel! Here are some of the highlights:

Tool Fast-Switch and Help Tips


We recognised that learning the various tools are a bit difficult. So in this update we totally reworked the tool belt, adding clear and concise help tips for each tool. Furthermore, we also added a "fast-switch" tool menu which you can access by holding TAB. Hint: You can continue to instantly switch tools by tapping tab.

Look and Feel Updates, and Config Screen


A fresh new look! Ambient light levels have been raised, as well as a brighter ground texture for grass based maps. We've updated the Ambient Occlusion shader, too, which means better shadows for high end PCs. Finally, we added a tilt-shift shader. All of these can now be toggled by a handy menu when you press Escape in-game.

Music (BETA)


A work-in-progress, we've added music which randomly mixes and loops, to give you a unique soundtrack each time you play. This is still a work in progress, and we'd appreciate your feedback on this new feature. Hint: if you don't like it, you can turn it off by pressing Escape

With this selection of changes, as well as various improvements to both the Build and Prop tools, I'm confident that a lot of the launch day feedback has been addressed. There's still a lot of work to be done to get this game up to everyone's expectations, but I personally think we're at a really good point now. If you bought the game on launch day and we not particularly enthused, I implore you to have another go now, and I'm sure you will be surprised.

As always, we LOVE your feedback. Every change made so far has been a direct result of your feedback. Please comment, discuss and post on our forum!

http://forum.concreteandsteel.net/

Coming in the next update will be more freeform shapes for the Build tool (cylinders and wedges), as well as more things you guys have requested (toggle the grid, junction boxes for wires, and more!). We've also had some great ideas for big features, but I'll keep those a surprise for now ;)

Enjoy!

Full Changelog:
- Added new multiplayer games list.
- Added a fast-switch menu to the toolbelt (hold TAB).
- Added help/hint text to all tools.
- Added graphics and audio settings in ESC menu.
- Added nature paints & new brick texture.
- Added random background music (turn off in ESC menu).
- Added train track left/right junctions.

- Changed ambient lighting and grass textures to give a brighter look.
- Changed default categories of props and paints.
- Changed default paint of primatives and freeforms to "white".
- Changed name of previous "build" tool to "Props".
- Changed name of "freeform" to "Build" (will be refered to as "Build tool" from now on).
- Changed Build tool to first place, Props to second place.
- Changed category/object menus to only show when needed.

- Fixed shaddows looking blury when the camera moves.
- Fixed tool object not being syncronised in multiplayer.
- Fixed chat messages not making an alert sound.

- Removed grid from Build tool aimer and updated crosshair gizmo of all aimers.
- Removed 1/2/3/4 tool hotkeys (replaced by holding TAB).
- Removed Tutorial level temporarily while we design a new tutorial system.

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Community9 Feb 2017Devblog 6: Low poly is the new high polyThis week has been mostly about two things: Props and multiplayer. The multiplayer servers have been giving me a real headache. I'm trying to strike a balance between an easy to use server system, but also allowing people the freedom and flexibility to host servers their own way. In the end I've settled on a "traditional" dedicated server approach. You'll be able to download the server EXE and…Community5 Feb 2017Devblog 5: FacepaintAs I mentioned in the last devblog, work is slowing a little, but I wanted to update you guys on what I've added this week. The main feature I've added is the ability to paint different parts of an object with different materials. This was a huge problem in the old version, because if you wanted the interior and exterior of your house to be different colours you had to create double walls and c…Community27 Jan 2017Devblog Week 4So it's the end of the 4th week of work on Concrete and Steel "redux", so I thought I should update everyone with the project progress. There's not much visual progress to show this week. I've mostly been working on the UI and tool system, integrating a chat system for online games, etc. I've also put together a roadmap/timeline for when the development. I'm hoping to have a new early access ve…