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Concrete and SteelNewsUpdate 1
Game update

Update 1

Concrete and Steel · published 28 May 2016, 23:48 UTC

All newsPlayers around this dateRead on Steam

Hello!

A massive thank you to everyone who has bought and played the game so far. It's been amazing seeing what you guys have built since the launch.

Also a huge thank you to everyone who has given feedback, criticism and bug reports. The community is what influences this game.

From listening to feedback and watching you guys play in videos/streams, I have just published the following updates:

Freeform Build Tool


I've decided to release this earlier than planned because I'm excited to see you guys play with it. By pressing number 2 (or pressing tab) you can now get to the Freeform tool (it's the pencil).

To use the Freeform tool, click once to set a start point - you will now see a preview object (a bit like the Brush system in Hammer editor). Use the scroll wheel to set the height of the block and move the mouse to set the width and height. At the top of the HUD you will see the width, length and height of the preview object. Finally, click to build it.

The Freeform build tool makes it a LOT quicker and easier to make complex structures, and an added benefit is there are less entities in the world, which means better performance, too!

Any feedback is welcomed, and bear in mind you can only build upwards with this tool. It's mainly for building floors, walls and pillars.

Steady Mode


One thing I'm still playing around with is the sensitivity. The new Freeform tool highlighted to me how sensitive the controls are. I'd appreciate all your feedback on this!

As a poly-fill, I've added Steady Mode. If you hold down G while you're building, the mouse sensitivity is temporarily reduced.

Misc Fixes


I've cleaned up some other things, too. Chat history no longer deletes itself when someone joins the server, removed the C and V hints for tools which don't have category/item selection, fixed a bug with the player list and made some tweaks to (hopefully!) improve spawn reliability on servers with over 10,000 objects.

Thanks once again for all your feedback. Enjoy the updates!

Russ

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