Cold War Battles
Playing now
1+0 vs. yesterday
20%of peak
All-time peak
56 Sep 2026
Playing now
1+0 vs. yesterday
All-time peak
56 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | More QOL, turn limit increase With no game breaking bugs or crashes reported these updates have been fairly small affairs and going forward the plan is to have them a little less frequent as I know people don't like a game having to update each time they play. The turn limit has increased by 1 on all offensive scenarios and by 2 on a couple of ones which folk were struggling with. The first Soviet campaign mission for examp… | — | |
| Game update | Hotkeys Button A small update to add a button to the GUI which will display a list of the various hotkeys used in CWB. Hopefully helpful to those who need a quick reminder of commands in the heat of battle. A few sneaky typo's and grammatical errors fixed up too. | — | |
| Community | 48 hrs in update and new scenario. Thank you all! What a ride the last 48 hours has been. CWB has reached my own expectations for the first 48 hours and the back end info I have from Steam suggests folk are having fun (I don't collect any of your data but I can see in general how long people play etc) Obviously I can't please everyone and like all areas in life content people tend to stay quiet and get on with things whilst the… | — | |
| Game update | Day 2 QOL A couple of small changes / fixes. Mouse wheel will zoom the camera in and out, old keys still work too. Pg Up, Pg Dn now scroll through the event log. Hex cover value text (The yellow number you see when hovering over a hex is now clearer) A rare but irritating bug which I still have not seen but seemed to cause two different sets of results to show post battle has been squished. Have a good w… | — | |
| Game update | Day 1 update & the Dutch join CWB A small update with a few QOL tweaks suggested by players, typo fixes and an issue with victory calculations occasionally being very wrong has been fixed. I really appreciate the time you guys took to point these out, it helps a lot. Whilst I was updating the game I thought it would be a good chance for some of the other content I have been working on to make an appearance. In the NATO category… | 24993360 | |
| News | Cold War Battles is out now, what's next? Cold War Battles is out now! First a huge thank you to everybody who played the demo and provided valuable feedback and encouragement. CWB is better for it. I won't bore you with too long a wall of text as I know some of you are keen to get to the action. A lot has changed since the demo, mainly under the hood. Visible things include: It is now easy to see which units have done all they can eac… | — | |
| Community | Not long now... It has been a couple of weeks since I announced the August 27th release date with the last update, pleased to say that despite real life trying its best to get in the way that we are still very much on track. Have not spent anywhere near as much time as I wanted on CWB the last couple of weeks so it is probably a good job that the core features were sorted. As well as getting about halfway thro… | — | |
| Community | Dev update and release date. Dev update: Let's jump straight in with the big news. Cold War Battles will release on August 27th at around 17:00 UK time. Makes it all feel a little real now, it is hard to describe the mix of excitement and apprehension. As explained elsewhere the current demo will deactivate sometime in the last couple of days of July. There has been significant changes, mainly under the hood but also gamep… | — | |
| Community | Dev update - The randomness of war. Well things have settled down a little with Next Fest over and the constant updates to the demo out of the way. More than 1200 people who downloaded the demo are yet to actually try it, be quick as changes are rapidly making the demo obsolete and it will likely be pulled around the end of July. Speaking of changes it has been great fun chatting with you all on the community page and implementin… | — | |
| Community | Dev update - What's next Post Next Fest update. Firstly I have to thank everyone who downloaded and played the demo, especially those who left valuable feedback. Even though I could go with every suggestion made I did give thought to them all, some of the suggestions like map zoom and a combat log did make the cut and I managed to get them into the demo too. Getting seen on Steam is hard and Next Fest was a great help.… | — | |
| Community | NextFest and new Demo Scenario Just a quick addendum to the previous update which can be read below. As there has been some key improvements to AI behaviour on the main branch I decided to update the demo to reflect them and give the folk who try this during NextFest as good an experience as possible. So as well as the information below the computer player will now have more chance to retreat units that have suffered badly b… | — | |
| Community | Demo release and Dev update It has been a busy few weeks since the last update!! Demo: First off was getting the demo out ahead of NextFest. Despite the issues around maintaining two code bases I did end up updating the demo more than planned to add things like a combat log, HQ changes and improved hill tile graphics. More recent changes to the full game have not made it into the demo simply because if I do everything twi… | — | |
| Community | Battle report - Kirkenes, Norway Battle report and news. Something a little a different for this update, thought I would post a battle report for the current scenario I am working on. Settle in, this is not a short post but at least there is plenty of pictures. Sounds simple... Taking these 3 VP's should be easy enough... The area is apparently held by a Norwegian Home Guard company and part of a tank squadron. Especially with… | — | |
| Community | Dev update - Unit browser Some unplanned travel and heavy doses of real life have slowed things down a little over the last couple of weeks but there is still news to share. First off I thought I would try and see if I could get a little unit browser up and running, this went well enough and I am now trying to make sure there is a little text for all of the units in time for it to be added to the demo. As you can tell i… | — | |
| Community | Dev Update - visual tweaks and campaigns The main thing over the last couple of weeks has been getting a DEMO ready for NextFest, not long to wait until you can try out an early build and several full scenarios. Now onto the rest of the news. With the UK mini campaign finished attention naturally turned to adding the first Warsaw Pact campaign to CWB. The obvious thing to do would have been to make a chain of scenarios based around a… | — | |
| Community | Suppression in CWB The last couple of weeks have been spent adding more visual combat effects and scenario building. As a change of pace for this update I thought I would share an explanation of how suppression works in CWB. It will certainly make dislodging enemies from hard cover objectives easier. Here we want our British Infantry platoon to attack a GDR Company HQ which is sitting on a VP. We could just Right… | — | |
| Community | Dev update - Lots of additions What a couple of weeks it has been... Lets update you with what's new in CWB, not least so I can stop staring at ORBATS or reading about wars in Algeria and Angola for a few minutes. New Scenarios: The invasion of Grenada and the Vietnam War each got a scenario added to the 'misc' category which is scenarios from the 1945-89 period that were seperate from the NATO - Pact showdown in Europe. Als… | — | |
| Community | Dev Update - Unit Graphics Whilst real life has tried its best to get in the way of development the past couple of week, there is some news to share. First up, I have managed to licence some frankly glorious illustrations for the unit portrait images for all the armoured vehicles in the game. Infantry units will have to make do with unit counters or NATO style symbols, at least for now but as you can tell from the new sc… | — | |
| Community | Development Update The last week or so has been spent deep in historical ORBAT's to ensure I have the right units in the editor to place accurate formations into Scenarios. The Czech's were this weeks new addition with enough counters for an early 80's Motor Rifle Battalion, T-55 and T-72 Tank Battalions and a heavy Recon Battalion plus supporting artillery. Here is a very small selection. The unit count so far i… | — | |
| Community | Introducing Cold War Battles Welcome! Cold War Battles will let you lead Cold War formations in quick, turn based, hex‑and‑counter battles spanning real and hypothetical conflicts from 1945–1990. With over 200 units and varied theatres - from Norway’s Arctic front to the Golan Heights, Cold War Battles await. There is lots going on and more details will be posted regularly so stay tuned, for now here is a screenshot of a U… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.