Have not spent anywhere near as much time as I wanted on CWB the last couple of weeks so it is probably a good job that the core features were sorted. As well as getting about halfway through writing a manual I have also managed to add some QOL tweaks. Mainly small things like units greying out to indicate they have done all they can that turn, an indicator over the selected unit, more sound variety and so on. Additionally units hard and soft weapon ranges can now be toggled to display visually in the same way as LOS using F2 and F3 (F1 toggles LOS for those who never read the 'How to play' in the demo)
The scenario count has continued to creep past the target too with a couple more scenarios added including a second Angola mission based on the battles around Bridge 14. For those interested a little detail on the real operation as available here:- The Battle of Bridge 14
And that's it for now. Really pleased with the feedback and wishlists CWB has received, this as as vital pre-release as reviews whether good or bad are post-release. Roll on August 27th.
Chris.
PS: I may have to travel at short notice over the next bit of time, this will not impact the release but if I take a little while to respond to community posts then don't panic I will catch them on mobile when I can.