Timeless Playtest
Playing now
0Sampling since 03:26 UTC
0.0%of peak
All-time peak
214 Sep 2026
Playing now
0Sampling since 03:26 UTC
All-time peak
214 Sep 2026
| Published | Title | Build |
|---|---|---|
| The Starlight Update is HERE! Beta V0.7major Hey everyone! Have you ever looked at your own game and thought "wow, the menus look like a spreadsheet"? Yeah. Me too. So we fixed that! This is the biggest update Timeless has gotten so far. Almost everything you look at, click on or hear got touched, and I'm SO excited to finally show it off. A whole new look: Starlight The title screen always looked amazing, but once you started a run it fe… | 25292136 | |
| UI OVERHAUL Redone Timetree meni Timetree mechanics updated choose mode screen updated heat screen updated abiltiy screen removed and moved to time tree | — | |
| Title Screen/UI Update - BETA V0.54 Timeless — Title Screen & UI Update The title screen has been rebuilt from the ground up. The galaxy background now breathes — hundreds of stars drift with your mouse, each layer moving at its own depth, each star twinkling on its own schedule. Shooting stars tear across the sky at random. It feels alive. The UI Grows Up The Knowledge currency finally has its own icon — a worn book that shows u… | — | |
| CODEX/LAG/BUG FIXES - BETA V0.52 Timeless — Patch Notes Performance Large rooms (1440p/4K layouts) now significantly less laggy on lower-end PCs — only what's visible in the viewport is rendered each frame, reducing GPU/CPU work by up to 4–5x in big rooms Bug Fixes Fixed a bug in Endless Mode where defeating a floor boss would leave the player stuck on an empty map with no nodes to select — the game now correctly generates the… | — | |
| CODEX, UPGRADE, AND BOSS 3 UPDATE - BETA - V0.51 NEW: Boss 3 — The Chronarch "Lord of All Time. He alone holds together everything we know. No end, no beginning." The final boss of Act 3 is now available. The Chronarch is a three-phase encounter built around his orbiting sword arsenal and mastery of time itself. Phase 1 — The Arbiter The Chronarch maintains a preferred distance and strafe-orbits the player, flanked by 5 orbiting swords. Perio… | — | |
| MAP AND GAMELOOP UPDATE - V0.5 BETAmajor TIMELESS — v0.5 BETA Patch Notes Balance & Feel Update GAMEPLAY · Time drain is now flat 1s per second in all rooms. The standing-still penalty and the Time Rift 2× drain multiplier have been removed. What you see on the clock is what you lose. · Room clear now awards a flat +30 seconds. The old speed-bonus system (up to +20s for fast clears) has been replaced with a consistent reward every tim… | — | |
| Bug fix hot patch Timeless — Bug Fix & Balance Patch Notes Bug Fixes Fixed Extra Dash upgrade not granting the additional dash charge — new charges are now granted immediately when max increases Fixed room modifiers (Temporal Storm, Frozen Moment, etc.) appearing randomly without enabling them in the heat menu — modifiers now only spawn when Chaos Rooms heat level is set Fixed magnet upgrades pulling time crysta… | — | |
| CRASH/LAG Fix Update - hotfix Timeless — Bug Fix & Performance Patch Notes Bug Fixes · Fixed the player's stored time resetting when picking up upgrades · Fixed CrystalDecor crash · Fixed crash at end of runs when beating final boss Performance Optimizations · Pre-cached enemy bullet rotation at spawn — shooter/boss bullets no longer re-rotate every animation frame · Optimized fire zone damage loop · Optimized shielder bubb… | — | |
| LEADERBOARD UPDATE! Added Steam global leaderboards — compete with other players worldwide · Fastest Normal Win — complete the loop as fast as possible (time in ms, ascending) · Farthest Endless Room — survive as long as you can in endless mode (rooms, descending) · Leaderboard screen shows global rankings with Steam display names · Two tabs: NORMAL and ENDLESS (switch with TAB or click) · Gold/silver/bronze rank… | — | |
| ROOM/BOSS/UPGRADE UPDATE - V0.4 BETAmajor TIMELESS — Patch Notes New Room Types · Enemy Room — A new portal type (green) that spawns a room filled with only one random enemy type. Clear it for a 1-orb reward. Each room gets a themed title based on the enemy — Grunt Swarm, Speed Blitz, Tank Gauntlet, Firing Squad, Shadow Ambush, Phase Assault, or Shield Wall. Floor 1 rooms draw from basic, fast, tank, and shooter types. Floor 2+ include… | — | |
| Small Bug Patch - V0.31 Bugs Fixed: Black hole consumes — Only triggers after combat rooms now, skips when entering free_orb/sacrifice. All 4 defense upgrades for black hole consume (Void Ward, Event Horizon, Singularity Core, Cosmic Anchor) fully wired. Cosmic Anchor moved to mythic (sacrifice-exclusive). Time Rift orb placement — rift_orb tool added to map builder, rooms use editor-placed positions instead of hardco… | — | |
| ROOM, GAMEPLAY, and art update V0.3 Betamajor The main point of this update was to make the rooms and gameplay feel less like water boy and lava girl (No hate, but it's the big 26). I did this through a map builder feature, which is now accessible inside of the game (if you make any fun maps, send me the Json file). The TLDR of this update is a completely different gameplay loop, room diversity, challenges, lore, etc. At the same time, I'v… | — | |
| HOT PATCH - Minor Fix Game did not properly send to Steam update V0.11 BETA should be ok now | — | |
| BETA LAUNCHmajor ## Welcome to the Beta Timeless V0.1BETA marks the transition from alpha to beta. This build represents the full core experience — three acts, three bosses, a deep upgrade system, permanent progression, and a polished combat loop. Thank you to everyone who tested during alpha. Your feedback shaped this release. ## CORE GAMEPLAY ### Time is Health Your time pool is your life. Every second counts… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 14 Sep 2026new | Mon | 03:44 | The Starlight Update is HERE! Beta V0.7 | 25292136 | public | 1 | — |
| 14 Sep 2026new | Mon | 03:26 | No patch notes · unannounced build | 25291946 | public | 1 | — |