MAP AND GAMELOOP UPDATE - V0.5 BETA

major update

Timeless Playtest · published

TIMELESS — v0.5 BETA Patch Notes Balance & Feel Update


GAMEPLAY

  • Time drain is now flat 1s per second in all rooms. The standing-still penalty and the Time Rift 2× drain multiplier have been removed. What you see on the clock is what you lose.

  • Room clear now awards a flat +30 seconds. The old speed-bonus system (up to +20s for fast clears) has been replaced with a consistent reward every time you wipe a room.

  • Time Rift kill bonus reduced from 4× to 2×. Rift rooms are still the best place to bank time — just not infinitely so.


BOSS BALANCEAll boss damage values were calibrated for an old, larger health pool and have been significantly reduced to match the current 60s base time.

  • Via Lactea melee: 120s/hit → ~13s/hit (floor 1)

  • Time Reaper melee: 90s/hit → 18s/hit

  • The Chronarch melee: 80s/hit → 22s/hit

  • Boss volley bullets: 25s → 8s each

  • Chronarch volley bullets: 12s → 6s each

  • Boss Black Hole: 20s/tick → 8s/tick, tick rate slowed

  • Time Bomb blast: 18s → 10s

  • Reaper Scythe: 18s/hit → 8s/hit


MINI-BOSS BALANCE

  • Melee damage cap reduced across all floors — mini-bosses were one-shotting players at floor 1.

  • Tank (Colossus) shield regen drastically slowed: regen now begins after 5 seconds without damage (was 3s) and ticks at 1 shield/second (was 120/second). The Colossus is now actually killable.


ENEMIES

  • Enemies will now navigate around boxes when stuck. If an enemy's path is blocked for more than 0.5 seconds, it steers perpendicular to find a way around the obstacle.


AUDIO

  • Removed the low-health ticking sound effect.

  • Removed the heartbeat effect at low times.

MAP

  • Added a new map system to navigate the game loop

  • This system replaces the old portal system

  • Pick your path or choose along the way; now it's up to you.