Timeless Playtest · published
TIMELESS — v0.5 BETA Patch Notes Balance & Feel Update
GAMEPLAY
Time drain is now flat 1s per second in all rooms. The standing-still penalty and the Time Rift 2× drain multiplier have been removed. What you see on the clock is what you lose.
Room clear now awards a flat +30 seconds. The old speed-bonus system (up to +20s for fast clears) has been replaced with a consistent reward every time you wipe a room.
Time Rift kill bonus reduced from 4× to 2×. Rift rooms are still the best place to bank time — just not infinitely so.
BOSS BALANCEAll boss damage values were calibrated for an old, larger health pool and have been significantly reduced to match the current 60s base time.
Via Lactea melee: 120s/hit → ~13s/hit (floor 1)
Time Reaper melee: 90s/hit → 18s/hit
The Chronarch melee: 80s/hit → 22s/hit
Boss volley bullets: 25s → 8s each
Chronarch volley bullets: 12s → 6s each
Boss Black Hole: 20s/tick → 8s/tick, tick rate slowed
Time Bomb blast: 18s → 10s
Reaper Scythe: 18s/hit → 8s/hit
MINI-BOSS BALANCE
Melee damage cap reduced across all floors — mini-bosses were one-shotting players at floor 1.
Tank (Colossus) shield regen drastically slowed: regen now begins after 5 seconds without damage (was 3s) and ticks at 1 shield/second (was 120/second). The Colossus is now actually killable.
ENEMIES
Enemies will now navigate around boxes when stuck. If an enemy's path is blocked for more than 0.5 seconds, it steers perpendicular to find a way around the obstacle.
AUDIO
Removed the low-health ticking sound effect.
Removed the heartbeat effect at low times.
MAP
Added a new map system to navigate the game loop
This system replaces the old portal system
Pick your path or choose along the way; now it's up to you.